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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 1st, 2011, 07:57 AM

Sasooli Sasooli is offline
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Default Re: LA Oceania - seas of blood

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Originally Posted by Executor View Post
Yes, but what does the mage do when a swam of sharks sense the blood in the water and come to tear the mage apart?
UW blood summoning sounds very dangerous to me...
Actually this is a perfect explanation for why blood rituals but not battle spells work underwater. Try sacrificing during combat and you'll get a cloud of bloody water which a) quickly disperses in the currents and b) attracts sharks to 'distract' you. But when casting in a lab you retreat to a specially prepared room and close the doors, solving both these problems. That seems pretty cool to me.

(Of course if we want to be really picky the amount of blood in one sacrifice must be tiny comapred to the amount flying around a battlefield anyway, but who wants to be really picky?)
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Old April 29th, 2011, 11:44 AM

Treant Hugger Treant Hugger is offline
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Default Re: LA Oceania - seas of blood

Here is an updated version. I've adjusted the price/stats of some of the units and added a blood hunter mermage. Also some higher level blood spells.

I've statted two more summons, but don't really have the time to make sprites for them, so they're unimplemented and untested.
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