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March 30th, 2011, 05:38 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: LA Oceania - seas of blood
I 2nd Squirrelloid feedback.
I think UW blood hunt is not thematic. blood hunt is about getting and sacrificing human virgins, not cat fish, mergirls or what not.
Using this exploit in MP is really bad form, I wouldn't expect any player to be doing that.
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March 30th, 2011, 08:38 AM
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Private
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Join Date: Feb 2011
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Re: LA Oceania - seas of blood
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
Quote:
Originally Posted by WraithLord
Using this exploit in MP is really bad form, I wouldn't expect any player to be doing that.
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I would think that in any game using this mod, it would be a good idea for the admin to clearly say upfront "This nation relies on an exploit that some players don't mind using and some do. Does anyone mind if we include it?" As long as no-one in that game minds, there's no harm. But surprising people with it may not be a good idea.
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March 30th, 2011, 09:21 AM
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Major General
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Join Date: Jun 2009
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Re: LA Oceania - seas of blood
Quote:
Originally Posted by Sasooli
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
Quote:
Originally Posted by WraithLord
Using this exploit in MP is really bad form, I wouldn't expect any player to be doing that.
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I would think that in any game using this mod, it would be a good idea for the admin to clearly say upfront "This nation relies on an exploit that some players don't mind using and some do. Does anyone mind if we include it?" As long as no-one in that game minds, there's no harm. But surprising people with it may not be a good idea.
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I object more to casting blood spells underwater than bloodhunting underwater.
You may notice none of the current blood spells are useable underwater, and bloodslaves become gems instead of units when in an underwater battle and can't be accessed for casting.
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March 30th, 2011, 01:53 PM
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Sergeant
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Join Date: May 2010
Posts: 317
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Re: LA Oceania - seas of blood
[quote=Squirrelloid;774467]
Quote:
Originally Posted by Sasooli
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
I object more to casting blood spells underwater than bloodhunting underwater.
You may notice none of the current blood spells are useable underwater, and bloodslaves become gems instead of units when in an underwater battle and can't be accessed for casting.
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I dont get why this doesnt work. Just imagine if you will, a blood mage, floating in the deep ocean, over an altar. He sacrifices the mermaid, and is suddenly literally swimming in blood, the magical energy of the blood is surrounding him. i feel like that's almost *more* effective cause he is swimming in blood, not just standing over it.
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March 30th, 2011, 03:55 PM
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Re: LA Oceania - seas of blood
[quote=PriestyMan;774494]
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Sasooli
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
I object more to casting blood spells underwater than bloodhunting underwater.
You may notice none of the current blood spells are useable underwater, and bloodslaves become gems instead of units when in an underwater battle and can't be accessed for casting.
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I dont get why this doesnt work. Just imagine if you will, a blood mage, floating in the deep ocean, over an altar. He sacrifices the mermaid, and is suddenly literally swimming in blood, the magical energy of the blood is surrounding him. i feel like that's almost *more* effective cause he is swimming in blood, not just standing over it.
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Thanks Priestly, that's exactly the idea behind the national pretender and the level 7 summon - swirling pools of sacrificial blood.
You can't use blood magic in UW battles, but by the time you've got your blood economy going you'll probably have a fairly strong hold on the oceans anyway.
Your point earlier about too strong early and too weak on land is fair though. I'm thinking about adding some more high-level national spells. Probably a farsummon and a stygian paths equivalent. I also agree with squirreloid about differentiating some more from MA.
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March 30th, 2011, 05:03 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
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Re: LA Oceania - seas of blood
mergirl this mergirl that: they are merMAIDS guys, thus why mermen is actually a bastardised form to begin with. Terrible.
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March 30th, 2011, 05:28 PM
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General
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Join Date: Oct 2007
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Re: LA Oceania - seas of blood
Would you prefer Merbutlers?
__________________
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April 1st, 2011, 07:48 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: LA Oceania - seas of blood
Quote:
Originally Posted by PriestyMan
Quote:
Originally Posted by Sasooli
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
I object more to casting blood spells underwater than bloodhunting underwater.
You may notice none of the current blood spells are useable underwater, and bloodslaves become gems instead of units when in an underwater battle and can't be accessed for casting.
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I dont get why this doesnt work. Just imagine if you will, a blood mage, floating in the deep ocean, over an altar. He sacrifices the mermaid, and is suddenly literally swimming in blood, the magical energy of the blood is surrounding him. i feel like that's almost *more* effective cause he is swimming in blood, not just standing over it.
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Yes, but what does the mage do when a swam of sharks sense the blood in the water and come to tear the mage apart?
UW blood summoning sounds very dangerous to me...
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April 1st, 2011, 07:57 AM
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Private
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Join Date: Feb 2011
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Re: LA Oceania - seas of blood
Quote:
Originally Posted by Executor
Yes, but what does the mage do when a swam of sharks sense the blood in the water and come to tear the mage apart?
UW blood summoning sounds very dangerous to me...
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Actually this is a perfect explanation for why blood rituals but not battle spells work underwater. Try sacrificing during combat and you'll get a cloud of bloody water which a) quickly disperses in the currents and b) attracts sharks to 'distract' you. But when casting in a lab you retreat to a specially prepared room and close the doors, solving both these problems. That seems pretty cool to me.
(Of course if we want to be really picky the amount of blood in one sacrifice must be tiny comapred to the amount flying around a battlefield anyway, but who wants to be really picky?)
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April 29th, 2011, 11:44 AM
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Private
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Re: LA Oceania - seas of blood
Here is an updated version. I've adjusted the price/stats of some of the units and added a blood hunter mermage. Also some higher level blood spells.
I've statted two more summons, but don't really have the time to make sprites for them, so they're unimplemented and untested.
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