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April 8th, 2011, 03:13 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
OK, here we go;
Attached is the campaign path for Brian61.
Quote:
Comrade, the train carrying you and your men from your garrison in central Siberia can go no further without risking the safety of the trains due to enemy activity. You are being offloaded with your supplies here at the village of Arka.**
Once you and you men are accounted for, you are ordered to proceed with your force to the railroad bridge east of here where it crosses the River Okhota. Local peasants in the area have informed us that Interventionist forces have advanced farther north than we anticipated since they landed the other week at Okhotsk and are currently setting up defenses in this area. You should reach the river just after dawn however be advised that visibility will be limited due to early morning fog. Once you arrive at the bridge you need to cross the river and secure the bridge as well as the railway leading south as that will be the main route of our northern forces advance. Without the rail in our hands, supplies will be severely restricted as we advance.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 041.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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The Following User Says Thank You to Double_Deuce For This Useful Post:
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April 8th, 2011, 03:15 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Next up . .
Attached is the campaign path for Skirmisher.
Quote:
Comrade, now that you and you men are rested, you are ordered to march along the coastal road to Zapadnyy and occupy the village. The village needs to be cleaned out of all opposition as we intend to use it as a staging area to launch further attacks from here in the west. As you attack, Comrade Roman will be clearing the woods north of your position in an attempt to sweep behind the village and cut off the fleeing enemy.**
Local peasants, loyal to the state have reported that the enemy appears to be digging in and preparing to fortify the area. They have also reported seeing enemy aircraft overhead earlier in the day but it is highly unlikely they will be operating at night. Speed is of the essence here.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 042.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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April 8th, 2011, 03:17 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
And the 3rd commander . .
Attached is the campaign path for Roman.
Quote:
We have just been informed by runner that Comrade Skirmisher will begin his assault on Zapadnyy just after midnight. It is time to rouse your men and begin the advance. You are to sweep east, clearing a path through the woods north of Zapadnyy so that our forces can then sweep around and seal off any retreating White forces as they try to escape from the village.**
Local peasants, loyal to the state have reported hearing engines coming from the woods along your route so be on the lookout for vehicles. The path through the woods must be cleared of any enemy forces.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 044.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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April 8th, 2011, 03:20 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Anyone is free to download and play these on their own HOWEVER, please do not post or share any information you find out about the enemy with the players unit AFTER they have finished the battle themselves and I have uploaded the next scenario in their campaign path. 
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April 8th, 2011, 03:28 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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April 8th, 2011, 05:10 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
OK, looks like I forgot to overwrite the files with Pack Mule to Wagon change for the 82mm Mortars.
Corrected campaign path for Skirmisher is attached . . .
Quote:
Comrade, now that you and you men are rested, you are ordered to march along the coastal road to Zapadnyy and occupy the village. The village needs to be cleaned out of all opposition as we intend to use it as a staging area to launch further attacks from here in the west. As you attack, Comrade Roman will be clearing the woods north of your position in an attempt to sweep behind the village and cut off the fleeing enemy.**
Local peasants, loyal to the state have reported that the enemy appears to be digging in and preparing to fortify the area. They have also reported seeing enemy aircraft overhead earlier in the day but it is highly unlikely they will be operating at night. Speed is of the essence here.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 042.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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April 8th, 2011, 11:45 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
OK, looks like I forgot to overwrite the files with Pack Mule to Wagon change for the 82mm Mortars.
Corrected campaign path for Skirmisher is attached . . .
Quote:
Comrade, now that you and you men are rested, you are ordered to march along the coastal road to Zapadnyy and occupy the village. The village needs to be cleaned out of all opposition as we intend to use it as a staging area to launch further attacks from here in the west. As you attack, Comrade Roman will be clearing the woods north of your position in an attempt to sweep behind the village and cut off the fleeing enemy.**
Local peasants, loyal to the state have reported that the enemy appears to be digging in and preparing to fortify the area. They have also reported seeing enemy aircraft overhead earlier in the day but it is highly unlikely they will be operating at night. Speed is of the essence here.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 042.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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OK firstly, I enjoyed the battle.
Secondly, once the battle started and I saw 1930 combat power in all it's glory,I decided to play the wildcard.
I was going to get a kill credited to the Commissar.
I needed the extra help in the long run.
The battle begins and right away one of my Cossak platoons is caught in a crossfire between two snipers.
The rest of the Cossaks and HMG's took them out.
Mortars didn't seem all that effective.
The battle moves into the town proper and there's an HMG,scouts
and several squads of conscripts IDed.
Victory hexes are taken and the scout section of the enemy is down to one man.
The Commissar's driver hits the gas and heads for the secure hex right next to the last scout(who has used all shots for the turn)
An unseen scout section opens up from in town after a couple hexes and the staff car is destroyed.
Marines cover the pinned Commissar with smoke and on the next turn he attacks the scout.
I had turned OFF everybody elses weapons nearby, so they couldn't fire on the scouts.
After two turns of this, the Scout killed the Commissar and the aide.
Despite this, the attack continued and much of the town taken.
I emailed the final turn.
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April 14th, 2011, 04:09 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Comrade Skirmisher
Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:
Comrade, although the loss of the Commissar was a blow to our country his replacement has arrived in time for the next mission. As your men were unable to finish the job the other night, the enemy was able to withdraw in good order and has been slowly moving back towards the safety of Tsentral'nyy. You must press the attack and run the White dogs down, clearing the road to Tsentral'nyy and the area around Alexseev's farm.**
The attack will take place sometime after noon in the hopes that you can catch them on the open road as they evacuate their supply and munitions wagons. The weather is expected to be clear. The destruction of the supply and munition wagons is critical. As you advance, Comrade Roman will be attempting to cut off their western army's escape route along the Tsentral'nyy - Chil'Chikan Causeway.**
Failure here is, well, unacceptable.**
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Mission #02
Install instructions:
Quote:
1) Unzip the C042_RED_ACTIONS_Skirmisher_002.zip file.
2) add U042i002.txt file to your winSPWW2 Campaigns folder.
3) add spscn062.cmt and spscn062.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 042 RED_ACTIONS Skirmisher by adding scenario 062 into node 002 (the third scenario slot).
5) EDIT your BUILD points for Node 002 to 17.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.
Go back to your Saved Game file and continue the Campaign.
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AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com[/quote]
Last edited by Double_Deuce; April 14th, 2011 at 04:17 PM..
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April 9th, 2011, 11:57 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
Thanks: 92
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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Now that area is completely urbanized. Earlier in 1930 will have been pure forest. 
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 10th, 2011, 01:24 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
Thanks: 92
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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I took the google maps earth. Are the width and length of the combat zone.
To make an operational map from this map would have to invent the woods.
Although you can make the map with the game editor. The map is 6.22 km x 900 meters. Bone that would be 121 for 9 or 10 hexes.
Is that correct?
__________________
"We are free and nothing else matters"
Jose de San Martin.
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