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April 10th, 2011, 07:07 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Double_Deuce
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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I took the google maps earth. Are the width and length of the combat zone.
To make an operational map from this map would have to invent the woods.
Although you can make the map with the game editor. The map is 6.22 km x 900 meters. Bone that would be 121 for 9 or 10 hexes.
Is that correct?
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No, that's only a map of the city of Okhotsk. You have to check the Okhotsk > Region of Khabarovsk, Russia link to see the campaign area. Its over 150 square kilometers in size and stretches from Zapadnyy in the West to Arka in the North to Ul'beya in the east.
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April 9th, 2011, 01:12 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
And the 3rd commander . .
Attached is the campaign path for Roman.
Quote:
We have just been informed by runner that Comrade Skirmisher will begin his assault on Zapadnyy just after midnight. It is time to rouse your men and begin the advance. You are to sweep east, clearing a path through the woods north of Zapadnyy so that our forces can then sweep around and seal off any retreating White forces as they try to escape from the village.**
Local peasants, loyal to the state have reported hearing engines coming from the woods along your route so be on the lookout for vehicles. The path through the woods must be cleared of any enemy forces.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 044.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 9th, 2011, 03:45 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
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Do you have the actual save game files? These are screenshots and I need to get into the individual unit info screens.
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April 9th, 2011, 05:51 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
Thanks: 92
Thanked 77 Times in 57 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Roman
Hello. And got the files. I played the first mission. I had major losses but the enemy was worse than me. Even killed their HQ. The brave Cossacks deserve a medal.
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Do you have the actual save game files? These are screenshots and I need to get into the individual unit info screens.
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Ok. I am sending you turn 14 and 15. Do not know which it serves.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 10th, 2011, 03:28 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
Ok. I am sending you turn 14 and 15. Do not know which it serves.
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Mission 1 roman.rar seems it be the one. Man those Cossacks racked up some kills. 
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April 9th, 2011, 02:37 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
And now for the 4th commander . .
Attached is the campaign path for iCaMpWiThAWP.
Quote:
Comrade, your forces have passed through Ul'beya and are approaching the objective area. It is imperative that you successfully defend the farmhouse and bridge to stop the enemy's advance as it will be several days until reinforcements from Kamchatka will start to arrive. Until then, you are on your own.**
Based on the speed of the enemy's advance we expect their lead elements to arrive at the bridge sometime around noon. Local peasants have also reported seeing Interventionist ships patrolling along the coast. It is possible that they will shell your position before they launch any ground attack. Unfortunately the peasants have not been so attentive to the makeup of the enemy's ground forces.**
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This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 043.
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
This is necessary in order to add more battles to the campaign.
Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
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April 9th, 2011, 03:30 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Will get to it, should have a report ready for army command tomorrow.
btw, end game screenshot=screenshot at max zoom, or parts of the battle area?
btw²-thanks for the pack mules. 
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I am not responsible for any damage your brains may suffer by reading the text above
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April 9th, 2011, 03:47 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by iCaMpWiThAWP
Will get to it, should have a report ready for army command tomorrow.
btw, end game screenshot=screenshot at max zoom, or parts of the battle area?
btw²-thanks for the pack mules. 
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No screenshots, I need the actual save game files from the turn before the game end screen pops up.
Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.
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April 8th, 2011, 05:31 PM
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Corporal
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Join Date: Jun 2010
Posts: 157
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Thanked 15 Times in 11 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Comrades, the bridge and the railroad have been secured and the Interventionists in the area destroyed. The price was paid in the blood of a few comrades including one of our snipers. Our Commissar, Lt Fierens, was quite brave at the end, assisting in the destruction of the enemy HQ and a weapons crew, unfortunately his weapon was not equal to his bravery and other units nearby were credited with the kills.
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Quite a fun first battle, I was worried everyone would rout at the first shot but fortunately those that did rout were able to be rallied despite my poor rally skills (60!!).
Last turn before end result attached as zip.
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