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  #1  
Old April 8th, 2011, 03:20 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Anyone is free to download and play these on their own HOWEVER, please do not post or share any information you find out about the enemy with the players unit AFTER they have finished the battle themselves and I have uploaded the next scenario in their campaign path.
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Old April 8th, 2011, 03:28 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
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Old April 8th, 2011, 05:10 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

OK, looks like I forgot to overwrite the files with Pack Mule to Wagon change for the 82mm Mortars.

Corrected campaign path for Skirmisher is attached . . .

Quote:
Comrade, now that you and you men are rested, you are ordered to march along the coastal road to Zapadnyy and occupy the village. The village needs to be cleaned out of all opposition as we intend to use it as a staging area to launch further attacks from here in the west. As you attack, Comrade Roman will be clearing the woods north of your position in an attempt to sweep behind the village and cut off the fleeing enemy.**

Local peasants, loyal to the state have reported that the enemy appears to be digging in and preparing to fortify the area. They have also reported seeing enemy aircraft overhead earlier in the day but it is highly unlikely they will be operating at night. Speed is of the essence here.**
This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 042.

IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

This is necessary in order to add more battles to the campaign.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
Attached Files
File Type: zip C042_RED_ACTIONS_Skirmisher_001.zip (85.2 KB, 391 views)
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Old April 8th, 2011, 11:45 PM
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Disk Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
OK, looks like I forgot to overwrite the files with Pack Mule to Wagon change for the 82mm Mortars.

Corrected campaign path for Skirmisher is attached . . .

Quote:
Comrade, now that you and you men are rested, you are ordered to march along the coastal road to Zapadnyy and occupy the village. The village needs to be cleaned out of all opposition as we intend to use it as a staging area to launch further attacks from here in the west. As you attack, Comrade Roman will be clearing the woods north of your position in an attempt to sweep behind the village and cut off the fleeing enemy.**

Local peasants, loyal to the state have reported that the enemy appears to be digging in and preparing to fortify the area. They have also reported seeing enemy aircraft overhead earlier in the day but it is highly unlikely they will be operating at night. Speed is of the essence here.**
This zip file includes the base campaign frame as well as the 1st full scenario. Install files into your campaign folder. It will occupy campaign slot 042.

IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

This is necessary in order to add more battles to the campaign.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com


OK firstly, I enjoyed the battle.

Secondly, once the battle started and I saw 1930 combat power in all it's glory,I decided to play the wildcard.
I was going to get a kill credited to the Commissar.
I needed the extra help in the long run.

The battle begins and right away one of my Cossak platoons is caught in a crossfire between two snipers.
The rest of the Cossaks and HMG's took them out.
Mortars didn't seem all that effective.

The battle moves into the town proper and there's an HMG,scouts
and several squads of conscripts IDed.

Victory hexes are taken and the scout section of the enemy is down to one man.
The Commissar's driver hits the gas and heads for the secure hex right next to the last scout(who has used all shots for the turn)
An unseen scout section opens up from in town after a couple hexes and the staff car is destroyed.
Marines cover the pinned Commissar with smoke and on the next turn he attacks the scout.
I had turned OFF everybody elses weapons nearby, so they couldn't fire on the scouts.
After two turns of this, the Scout killed the Commissar and the aide.

Despite this, the attack continued and much of the town taken.

I emailed the final turn.
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Old April 9th, 2011, 03:32 AM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

[quote=Skirmisher;775317]
Quote:
Originally Posted by Double_Deuce View Post
The Commissar's driver hits the gas and heads for the secure hex right next to the last scout(who has used all shots for the turn)
An unseen scout section opens up from in town after a couple hexes and the staff car is destroyed.

. . . .

After two turns of this, the Scout killed the Commissar and the aide.
Some members of the Politburo aren't going to be happy about that.
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Old April 9th, 2011, 04:41 AM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Man, THAT was some really bad luck, i guess i'm using my comissar as an FO
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Old April 14th, 2011, 04:09 PM
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Default Comrade Skirmisher

Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:
Comrade, although the loss of the Commissar was a blow to our country his replacement has arrived in time for the next mission. As your men were unable to finish the job the other night, the enemy was able to withdraw in good order and has been slowly moving back towards the safety of Tsentral'nyy. You must press the attack and run the White dogs down, clearing the road to Tsentral'nyy and the area around Alexseev's farm.**

The attack will take place sometime after noon in the hopes that you can catch them on the open road as they evacuate their supply and munitions wagons. The weather is expected to be clear. The destruction of the supply and munition wagons is critical. As you advance, Comrade Roman will be attempting to cut off their western army's escape route along the Tsentral'nyy - Chil'Chikan Causeway.**

Failure here is, well, unacceptable.**
Mission #02

Install instructions:
Quote:
1) Unzip the C042_RED_ACTIONS_Skirmisher_002.zip file.
2) add U042i002.txt file to your winSPWW2 Campaigns folder.
3) add spscn062.cmt and spscn062.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 042 RED_ACTIONS Skirmisher by adding scenario 062 into node 002 (the third scenario slot).
5) EDIT your BUILD points for Node 002 to 17.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com[/quote]
Attached Files
File Type: zip C042_RED_ACTIONS_Skirmisher_002.zip (44.2 KB, 148 views)
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Last edited by Double_Deuce; April 14th, 2011 at 04:17 PM..
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Old April 14th, 2011, 04:16 PM
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Default Comrade Brian61

Comrade Brian61, your next mission in the campaign is attached . . .
Quote:
Comrade, congratulations on your capture of the bridge at Arka. You must continue your advance, clearing the road south towards Simga. There is an important Rail Transfer Station to your south that need to be secured.**

Our spies tell us the Whites are preparing to destroy sections of the rail to prevent us from keeping up with their rearguard. The weather is expected to be clear.**

An armored train is closely following your main force and this will support your efforts with 2x 76mm field guns.**

You will have 15 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 002 to 15. Make sure you SAVE again after doing this.**
Mission #02

Install instructions:
Quote:
1) Unzip the C041_RED_ACTIONS_Brian61_002.zip file.
2) add U041i002.txt file to your winSPWW2 Campaigns folder.
3) add spscn052.cmt and spscn052.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 041 RED_ACTIONS Brian61 by adding scenario 052 into node 002 (the third scenario slot).
5) EDIT your BUILD points for Node 002 to 15.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
Attached Files
File Type: zip C041_RED_ACTIONS_Brian61_002.zip (44.4 KB, 125 views)
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Old April 14th, 2011, 04:21 PM
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Default Comrade Roman

Comrade Roman, your next mission in the campaign is attached . . .
Quote:
Having penetrated the enemy's right flank north of Zapadnyy, you have been ordered to drive northeast and sweep in towards the coast to close the enemy's route of retreat along the Tsentral'nyy - Chil'Chikan Causeway. Once you reach the causeway you are to continue pushing southwest and clear the road and the Tsentral'nyy - Chil'Chikan Railway of any advancing enemy.**

Although Comrade Skirmisher failed to destroy the enemy at Zapadnyy he did manage to inflict enough damage to force them to withdraw towards Tsentral'nyy. This means that you can expect a large force moving your way as they fall back towards Chil'Chikan.**

You will have 23 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 002 to 23. Make sure you SAVE again after doing this.**
Mission #02

Install instructions:
Quote:
1) Unzip the C044_RED_ACTIONS_Roman_002.zip file.
2) add U044i002.txt file to your winSPWW2 Campaigns folder.
3) add spscn082.cmt and spscn082.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 044 RED_ACTIONS Roman by adding scenario 082 into node 002 (the third scenario slot).
5) EDIT your BUILD points for Node 002 to 23.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
Attached Files
File Type: zip C044_RED_ACTIONS_Roman_002.zip (45.7 KB, 128 views)
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Old April 14th, 2011, 04:22 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

ANOTHER FYI. You CANNOT Expand your current force. You can only REPAIR your existing Core.
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