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April 11th, 2011, 06:30 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Working on the next set, about 1/2 way done. The scenario's I can pump out and test in about 30-45 minutes but its the text briefing file that takes me the longest to put together.
OH, and by the way. If your A0 unit gets KIA'ed, you are out of the campaign so if it comes down to it, feel free to use the Commissar as a human shield.
Also, for those following along I am updating the Google Map of the Campaign as I go along building the scenarios so you might occasionally get a sneak peak on what is headed your way.
Last edited by Double_Deuce; April 11th, 2011 at 06:45 PM..
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April 11th, 2011, 06:40 PM
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Captain
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Join Date: Sep 2002
Location: United States
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
Working on the next set, about 1/2 way done. The scenario's I can pump out and test in about 30-45 minutes but its the text briefing file that takes me the longest to put together.
OH, and by the way. If your A0 unit gets KIA'ed, you are out of the campaign so if it comes down to it, feel free to use the Commissar as a human shield. 
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That's cool.
Maybe if you focused on one player at a time, it would be less of a burden.
In order that you recieved the first battle back.
That way,you wouldn't need to account for all the text, all at once.
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April 14th, 2011, 06:07 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Skirmisher
Maybe if you focused on one player at a time, it would be less of a burden.
In order that you recieved the first battle back.
That way,you wouldn't need to account for all the text, all at once.
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I may try to stagger the battles a little, like you mentioned, working on them as they are posted. I think I can work on 2 as the other 2 are posted and being played. The problem is the battles are pretty small so while I can whip them out quicker, you guys also plow through them quicker.
Right now I think I'm going to aim for a 1 week turnaround time from the time you post/email me the results of your battle till the next scenario for that player is posted.
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April 11th, 2011, 06:48 PM
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Corporal
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Join Date: Jun 2010
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
The scenario's I can pump out and test in about 30-45 minutes
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 and if that includes the maps
I must say I'm impressed though, they certainly look and feel like they took much longer
Brian
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April 11th, 2011, 07:39 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Brian61
Quote:
Originally Posted by Double_Deuce
The scenario's I can pump out and test in about 30-45 minutes
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 and if that includes the maps
I must say I'm impressed though, they certainly look and feel like they took much longer 
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Well, they are only 30x30. 
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April 14th, 2011, 03:55 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Just an FYI. You may want to back up any existing Scenarios you have in your current winSPWW2 scenarios folder as I am using the lower slots when creating your follow on scenarios. This is so I don't have to click 25 times to get back to and load your followup scenarios during creation and testing.
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