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Old April 17th, 2011, 03:32 AM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
I'm breaking my head thinking .....
Brainstorm ideas:
- build an operational map with hexes and cards
- the cards are our units
- Play at the brigade level. Each player commands a battalion
- The front of the campaign that does not exceed 10 km
- Setting objectives for a brigade. It occurs to me to take or defend a village, bridges, roads .....
Questions:
- How to create the strength of the IA, and ours.
- Who moved the cards at the ia?

The bad thing is that I can not think how to do
I actually have a system/format like that set up on paper but using Battalion level with players commanding Companies BUT I would need a Battalion Commander from the players team. Also, to help it from a situation of being me planning the enemy moves and actions against the players (and having access to their plans) I would need someone who is not involved in the actual winSP battles to run the enemy forces as their Commander.

I would also need a situation/theme and forces, etc.
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