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Old April 17th, 2011, 01:12 PM
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Roman Roman is offline
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

Ok. I understand.
We could simulate a situation border. For example: Italy vs Yugoslavia, North Korea vs South Korea etc.
Creating the fiction. The battalion would be within a brigade, which in the same time would be within a division. I understand that when it comes to operating forces are involved than a brigade or a division.
We created the overall situation and then the task of our battalion.
The front of our battalion should not exceed 5 km (which is a lot I think). Bone that would have maps of 25x25 or 30x30 maximum for each company.
We seek a volunteer to deploy the hypothetical strength of the IA. According as distributed forces is what we will face.
If I have time set up a general map as an example ..
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Old April 18th, 2011, 05:35 PM

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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

Count me in as battalion/brigade commander. I don't necessarily have time to play (as in the game itself) but would be happy to write briefings, have an overview of the situation etc. I'm envisioning having an overall map of the 'front', so that I can then base the briefings on players' results? So that if 2 players out of 3 (for example) get a draw or worse, a battalion withdrawal to a defensible point, with maybe the 3rd player (who we'll assume got a win) overwatching the withdrawal of the other 2.

If you're looking at a 'what-if' campaign, we could even base reinforcements on what's actually in the area - so far as we know it. And if Div happen to come up with some goodies to support a sudden breakthrough . . . .

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Old April 18th, 2011, 06:06 PM
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Default Re: A More Modern > - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
The front of our battalion should not exceed 5 km (which is a lot I think). Bone that would have maps of 25x25 or 30x30 maximum for each company.
I've been thinking of using 40x50 maps (there is a reason for this) for the battle maps. That gives good 2.0 by 2.5 kilometer maneuver area and probably good enough for an average company size force.

The "campaign" would probably need to be hypothetical (winSPMBT) to allow for more creativity at the player and GM levels. It also allows for a mixed/multinational force where players can use their favorite national troops against a common enemy (Red, Blue or Green).

I thought about a WII themed game BUT, it would probably have to be hypothetical as well for playability reasons. If we went WWII using a historical content would limit the type (nations) that would be able to be involved. We also then have to decide which side to use for the players. Personally I would like to find a way to use the early eastern front from the Russian side so I can continue with the Commissar concept.

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