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  #1  
Old June 1st, 2011, 01:21 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm sorry to hear that Hoplo

Catquiet, If you wanted one of them shiny new nations this may just be your day as Hoplosternum's Tomb Kings is just waiting for a strong leader.
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  #2  
Old June 1st, 2011, 03:44 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

ok. game's back to 9 players, 5 VPs.

Squirrelloid, plz send your pretender.
Catquiet, if you want to join as Tomb Kings please submit a pretender ASAP. You can consult with Trumanator's guide to get quickly up to speed.
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  #3  
Old June 1st, 2011, 01:16 AM
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Hoplosternum Hoplosternum is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I am sorry but I am going to have to pull out. I am off on holiday at the end of the week.

I have a laptop and where I am going has broadband so I thought I could play while I was away but I cannot seem to get the game working properly on my Windows 7 laptop and I don't really have time to sort it out now.

Sorry!
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  #4  
Old June 1st, 2011, 07:10 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

well, indies 9 should make this entertaining =)
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  #5  
Old June 1st, 2011, 07:18 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

indeed. I think it forces players to take more aggressive builds.

Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence.
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  #6  
Old June 1st, 2011, 10:49 AM

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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Ok, sending in the pretender for Tomb Kings now.
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  #7  
Old June 1st, 2011, 02:54 PM

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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm on the case. It's because the map file has spaces in its name.
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  #8  
Old June 1st, 2011, 04:12 PM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?
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  #9  
Old June 1st, 2011, 06:28 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by Catquiet View Post
I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?
It took my turn. Is it possible you created your pretender with an older version?

Also, hopefully not an issue, but the invalid age part of this message doesn't look right:

"Hello from the LlamaServer!

This message is just to let you know that I received a 2h file from you, and it seems to be fine.

Details:

Game name: DeadhouseGates
Nation: Invalid Age! Era Sylvania
Turn number: 1

Who's sent their turn in:
Skavenblight Waiting for 2h file
Ashdod Waiting for 2h file
Ogre Kingdom Waiting for 2h file
Itza Waiting for 2h file
Sylvania 2h file received
Dwarfs Waiting for 2h file
Bretonnia Waiting for 2h file
Altdorf Waiting for 2h file
Nehekhara Waiting for 2h file

The turn will process when all 2h files have been received, or at the latest at 19:02 GMT on Friday June 3rd."
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  #10  
Old June 1st, 2011, 06:54 PM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by Stagger Lee View Post

It took my turn. Is it possible you created your pretender with an older version?
No, I have only downloaded the Warhammer nations once and that was from the file attached to this thread. Could you check your mod folder to see whether your file is named Expanded_Nations_1.dm or Expanded_Nations_1_v1_02.dm?
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