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  #91  
Old June 1st, 2011, 05:06 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by llamabeast View Post
I'm on the case. It's because the map file has spaces in its name.
Oh right, i forgot you couldn't do that. Llama, can't you fix that so we can have spaces in .map names? =P
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  #92  
Old June 1st, 2011, 06:28 PM
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Stagger Lee Stagger Lee is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by Catquiet View Post
I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?
It took my turn. Is it possible you created your pretender with an older version?

Also, hopefully not an issue, but the invalid age part of this message doesn't look right:

"Hello from the LlamaServer!

This message is just to let you know that I received a 2h file from you, and it seems to be fine.

Details:

Game name: DeadhouseGates
Nation: Invalid Age! Era Sylvania
Turn number: 1

Who's sent their turn in:
Skavenblight Waiting for 2h file
Ashdod Waiting for 2h file
Ogre Kingdom Waiting for 2h file
Itza Waiting for 2h file
Sylvania 2h file received
Dwarfs Waiting for 2h file
Bretonnia Waiting for 2h file
Altdorf Waiting for 2h file
Nehekhara Waiting for 2h file

The turn will process when all 2h files have been received, or at the latest at 19:02 GMT on Friday June 3rd."
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  #93  
Old June 1st, 2011, 06:54 PM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by Stagger Lee View Post

It took my turn. Is it possible you created your pretender with an older version?
No, I have only downloaded the Warhammer nations once and that was from the file attached to this thread. Could you check your mod folder to see whether your file is named Expanded_Nations_1.dm or Expanded_Nations_1_v1_02.dm?
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  #94  
Old June 1st, 2011, 09:22 PM

LoloMo LoloMo is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

It appears that the game is not using the lastest version of the expanded nations. My dwarves still have the overpowered crossbows.
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  #95  
Old June 1st, 2011, 10:20 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Yeah, looks like something went wrong. I did my turn quickly and didn't notice the prices and other changes were reset.
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  #96  
Old June 2nd, 2011, 01:11 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Thank you llamabeast for fixing this!
*Make mental note to remember that spaces are not allowed in map names*

As for the ENP version that the game is using. I just browsed the mod list and chose ENP, the mod also has a link that points to a post containing the latest version.
Still, evidently the mod on the server is actually the previous version.

So, I'll upload the new mod version myself and recreate the game.
I'm sorry for the inconvenience guys. Please ignore the current turns (and BTW, if you were able to play them make sure you didn't create them with ENP 1.01) and resubmit pretenders once I post here that the new game is created.
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  #97  
Old June 2nd, 2011, 01:19 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

correction. I found it more convenient to unstart the game, UL the new ENP and alter the game settings. I will now restart it with the correct ENP version.

EDIT: Started game. Got msg: "Game started! Players should receive their first turns in the next few minutes.
Note that the game will remain in the "Waiting for pretenders" list for a few minutes until the game start is processed.

Return to game page
"
I hope llamabeast's fix to the map name will hold

EDIT2: The previous fix didn't hold and game disappeared.
llamabeast, can I delete the problematic map from the server and UL it with a proper name?
Or, can you please do your magic again and save the game (and the day)?
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  #98  
Old June 2nd, 2011, 02:54 AM
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Aethyr Aethyr is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

WL, I stupidly submitted a less than optimum version of my pretender. Normally, I would just make the best of it, but since it seems we must restart would it be OK if I sent in my preferred version before we start?
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  #99  
Old June 2nd, 2011, 03:27 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

The game is gone now

There are only 2 ways to proceed:
1. Wait for llamabeast to automagically fix and start it (but then you'd be stuck w/ your "bad" pretender)
2. Wait for llamabeast to delete squirel map with the spaces, then I'll change it's name and re-submit it & recreate the game. Then we will all need to resubmit pretenders.

Any way, we wait for our saving llamabeast
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  #100  
Old June 2nd, 2011, 04:55 AM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I wouldn't mind making a couple of tweaks to my own pretender as well.
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