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June 1st, 2011, 04:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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June 1st, 2011, 04:17 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Hoplosternum check this thread for advice re. windows 7
HTH
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The Following User Says Thank You to WraithLord For This Useful Post:
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June 1st, 2011, 06:25 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Catquiet, if you want, we can switch. I already submitted a pretender for the dwarfs, but you can take that nation if you want, and I'll take the Tomb Kings.
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June 1st, 2011, 07:10 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
well, indies 9 should make this entertaining =)
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June 1st, 2011, 07:18 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
indeed. I think it forces players to take more aggressive builds.
Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence.
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June 1st, 2011, 10:49 AM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Ok, sending in the pretender for Tomb Kings now.
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June 1st, 2011, 01:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Quote:
Originally Posted by WraithLord
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No I hadn't and thanks for that! It explains a lot. Both where I went wrong - installing to Programme Files  and where I suspect all my Pretenders were being created as I certainly couldn't find them but I could select and play them
Enjoy this game everyone and good luck to Catquiet and the Tomb Kings and hopefully I will be able to join in Memories of Ice 
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June 1st, 2011, 02:00 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I do hope you'd join us for the memories of ice
Now, I've started the game and got a nice message from the server saying game would be created immediately and that the first turns would be sent. But, instead, the game went poof and promptly disappeared
Now, when I go to his URL on the server I get a "This doesn't seem to be a real game!" message or a "Sorry, this isn't a real game. Have you been messing with my URL?"
I'm not sure what to do. Perhaps PM llamabeast or otherwise recreate the game and resend pretenders.
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June 1st, 2011, 02:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm on the case. It's because the map file has spaces in its name.
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June 1st, 2011, 04:12 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
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I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?
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