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June 9th, 2011, 05:51 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
OK, based on replies in this thread I have the following positions spoken for;
- COMPANY CO: OPEN (pending cuckoo's acceptance of being volunteered or not)
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- 1ST PLATOON: gila
- 2ND PLATOON: Roman
- 3RD PLATOON: iCaMpWiThAWP
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June 9th, 2011, 06:11 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Another note. Whoever is the CO will need to know the process to load the next scenario file into the campaign game structure so that the Core Force carries over from scenario to scenario.
The process is basically the same we did with the RCW II game and is covered in this thread;
http://forum.shrapnelgames.com/showthread.php?t=47288
NOTE: Of course scenario slots and file names will not be the same. 
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June 9th, 2011, 06:45 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
As far as CO,the job goes to whom ever accepts,
icamp said earlier he would take it if no one accepts,
All good players here,we just need a CO,to get this rocking 
I'll do it if no other takers.
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June 10th, 2011, 12:52 AM
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Captain
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Join Date: Oct 2008
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
I can see a Band of Brothers campaign working well in this format also. 
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June 10th, 2011, 03:24 AM
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Captain
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Last edited by gila; June 10th, 2011 at 03:48 AM..
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June 10th, 2011, 08:56 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by gila
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
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Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
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June 10th, 2011, 10:53 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by gila
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
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Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
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I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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June 10th, 2011, 07:30 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
CURRENT ROSTER THEN;
* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP
Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.
Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.
Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.
As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.
Any questions, now is the time to ask. 
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June 14th, 2011, 09:42 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
CURRENT ROSTER THEN;
* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP
Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.
Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.
Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.
As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.
Any questions, now is the time to ask. 
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I was going by the last paragraph in post #33.
Radio chatter from platoon leaders should be limited and directed mainly to the CO,but there is no security issues here as the AI can't pick up our radio transmission
This is DD's baby however, and he makes the call 
Last edited by gila; June 14th, 2011 at 09:52 PM..
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