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				June 19th, 2011, 09:56 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				new patch announced
	
			 
             
			
		
		
		
		The new patch is announced. That means its basically locked and in the hands of the beta testers. New games might want to hold off starting. 
http://ulm.illwinter.com/dom3/dom3progress.html 
		
	
		
		
		
		
		
		
			
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				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2011, 12:31 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		Underwhelming from my perspective, but I'm happy for modders/mod users! 
 
I guess the days of new nations appearing in patches have passed...  Not like there aren't more nations than I know what to do with! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2011, 01:21 PM
			
			
			
		  
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				Re: new patch announced
			 
             
			
		
		
		
		Isnt it up to something like 73 nations now? And not counting more than that for modded nations. And 100 nation slots for one game? Spoiled arent we?    
I think anything along that line is going into the new project. But as long as we keep getting more modding commands we should never go dry  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 20th, 2011, 11:38 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		How long does it typically take to get through the beta testing phase for a patch?  Is it a fairly quick process or does it take a while? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 20th, 2011, 12:14 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		Yeah, I'm curious about this too. I want to start killing MartialDoctor in our new game.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 20th, 2011, 12:17 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  MartialDoctor
					 
				 
				How long does it typically take to get through the beta testing phase for a patch?  Is it a fairly quick process or does it take a while? 
			
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 That depends a lot on what is found during the beta test process. If the patch doesn't require any changes in beta, it's quick. If it does, not so quick.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 22nd, 2011, 07:43 AM
			
			
			
		  
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				 Major General 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		I will be quite glad when this patch is out.  Insane bugs are not cool. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 22nd, 2011, 08:13 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		Good to see.  Looking forward to the additional screen resolutions!  Illwinter is awesome. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 22nd, 2011, 11:57 PM
			
			
			
		  
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				Re: new patch announced
			 
             
			
		
		
		
		The increased sprite and mod limits are particularly welcome, in my opinion.  Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 23rd, 2011, 11:29 PM
			
			
			
		  
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				 Major General 
				
				
				
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				Re: new patch announced
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  attackdrone
					 
				 
				The increased sprite and mod limits are particularly welcome, in my opinion.  Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way. 
			
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You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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