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  #1  
Old June 22nd, 2011, 08:13 AM

Yucky Yucky is offline
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Default Re: new patch announced

Good to see. Looking forward to the additional screen resolutions! Illwinter is awesome.
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  #2  
Old June 22nd, 2011, 11:57 PM
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attackdrone attackdrone is offline
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Default Re: new patch announced

The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
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Old June 23rd, 2011, 11:29 PM
Squirrelloid Squirrelloid is offline
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Default Re: new patch announced

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Originally Posted by attackdrone View Post
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
...

You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?
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Old June 24th, 2011, 03:34 AM
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Default Re: new patch announced

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Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by attackdrone View Post
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
...

You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?
That would probably be for single player games and if the human player is so lacking in self-control that he can't refrain from using the AI sites once he gains that capital, he has nobody to blame but himself for ruining the challenge.

For MP games such cost reduction sites would probably be game-breaking, since anyone starting next to such an AI would have a huge advantage if they focused on the AI.
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Old June 25th, 2011, 09:42 AM

JonBrave JonBrave is offline
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Default Re: new patch announced

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That would probably be for single player games and if the human player is so lacking in self-control that he can't refrain from using the AI sites once he gains that capital, he has nobody to blame but himself for ruining the challenge.
Could you explain the correct "ethics"/"etiquette" for this one in SP, please?

And does the new "#homesick" command I see refer to the modder?
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Old June 25th, 2011, 10:37 AM

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Default Re: new patch announced

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Quote:
Originally Posted by Edi View Post
That would probably be for single player games and if the human player is so lacking in self-control that he can't refrain from using the AI sites once he gains that capital, he has nobody to blame but himself for ruining the challenge.
Could you explain the correct "ethics"/"etiquette" for this one in SP, please?
Correct etiquette: If you mod a change in to help the AI, don't take advantage of it yourself, because that defeats the purpose.
Of course, if you want to mod a change into SP to help yourself, go right ahead.

This one would be a little trickier, since not taking advantage of captured cost-reduction sites is actually even more of a restriction. It's not just that you don't take advantage of it, you can't cast spells of that school at that lab, which could be situationally important.
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Old June 27th, 2011, 06:08 PM
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Default Re: new patch announced

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by attackdrone View Post
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
...

You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?
That would probably be for single player games and if the human player is so lacking in self-control that he can't refrain from using the AI sites once he gains that capital, he has nobody to blame but himself for ruining the challenge.
Sorry, i don't consider letting the AI cheat 'meaningfully' more difficult, which is basically what this is, especially if you're prohibited from using the sites yourself. I certainly didn't see any call for a ban on using those sites in the post i responded to - it seems a silly assumption to presume that the default state is the human player cannot use something he captures during a game of conquest...

Anyway, a _meaningful_ challenge would involve improving the AI so it plays better, not let it cheat more effectively.

I doubt giving the AI bonus sites would make it markedly harder to beat anyway, since it simply doesn't know what to summon, nor what to do with it once it has it. A lack of material is not the problem with the AI at present.
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