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July 28th, 2002, 05:30 PM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
If you look at mines then switch say to satelites, some of the entries under mine abilities are still showing.
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July 28th, 2002, 10:37 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
<many curse words censored> Thanks! Problem occured when swithing to an item with 0 abilities. Got it fixed now. I'll post a new Version soon.
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July 31st, 2002, 02:07 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Uploaded a minor update (ver 1.42) that fixes the bugs mentioned in this thread. Also a couple things I was working since Last update which is - editable mounts, expanded help file, and a status bar that provides help the current field or text box
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August 6th, 2002, 09:14 PM
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General
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Dave a defect for when i am creating abilities for facilities.
What I am doing is this
With Facilities with greater than 3 abilities ( i.e. the scroll bar appears on the right )...
I am going to another facility to copy the description of the ability. But if I have scrolled down on the scroll bar I am unable to view the ability of the other facility. Could you keep the scroll bar visible ?
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 6th, 2002, 09:36 PM
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General
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Join Date: Jul 2001
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
boy did i bugger the program up.
it does not even load now....
I was opening up some data files on the desk top and it will not open at all any more....
What are the registry settings please... So I can remove the program..
I have noticed that you set them... And I would like to remove them...
or change the settings for the Last mod that was opened....
Help please
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 7th, 2002, 02:00 AM
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Lieutenant Colonel
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Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by tesco samoa:
Dave a defect for when i am creating abilities for facilities.
What I am doing is this
With Facilities with greater than 3 abilities ( i.e. the scroll bar appears on the right )...
I am going to another facility to copy the description of the ability. But if I have scrolled down on the scroll bar I am unable to view the ability of the other facility. Could you keep the scroll bar visible ?
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Yup that's a bug alright. As a temporary workaround you could scroll up to the top before swithing to a new facility.
this is the registry key name
HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer
under that there is a Settings key that will have 2 entries. 'BaseDir' is the root SE4 directory and 'RootDir' is the directory of the Last selected mod.
P.S. Always glad to here the program is getting used. 
[ August 07, 2002, 01:02: Message edited by: DavidG ]
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August 7th, 2002, 02:36 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Found a another little bug while testing that abilites thing. If you component has 3 or more abilities or 3 or more techs required then deleting the Last one and then saving it still saves the Last one.  Deleting one in the middle of the list or when there are 1 or 2 works ok.
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