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August 7th, 2002, 11:48 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Pax:
What are the technical requirements ... ? I can't get this thing to run, at ALL, under Win95. Double-click and ... nothing. Not even an error message.
8P
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Well to be honest I'm not really sure. I think some guys have got it to run under win95?? Next time the boss leaves early I'll test it out on a win95 computer at work. What .exe file are you trying to run that does nothing? Is it the setup.exe or se4modder.exe? If the latter did you already run the setup.exe? (note there are 2 download links in my sig. One is the full install and the other is just the exe which you can use just to get a new Version)
[ August 07, 2002, 23:00: Message edited by: DavidG ]
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August 8th, 2002, 12:07 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by tesco samoa:
Another question... Hopefully it was not asked before...
How come the Armor Tech is not located under Applied Sciences where as everything else is...
It is located under components...
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The short answer is it is another wee bug (One that I would have sworn I fixed already )
The reason it happened is because armor is one of those few techs were the tech name is the same as the component name (well minus the roman numeral) Will be fixed in the next Version.
I'll probably upload a new Version hopefully within a week. I just want to finish up what I'm working on which is editing the SystemTypes.txt file.
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August 9th, 2002, 12:13 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Pax:
What are the technical requirements ... ? I can't get this thing to run, at ALL, under Win95. Double-click and ... nothing. Not even an error message.
8P
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I tested the game to day on a Pentium 120 with Win95 and it seemed to work OK ( at least as far as it will work with no SE4 on the HD)
If you have succesfully run the setup.exe program and it is the se4Modder.exe that seem to do nothing there is one possiblity I can think of. That is if the game is installed in the default directory and some of the .txt files are missing it can get stuck in a loop. If you hit Ctr-Alt-Del does the program show as running? If so this could be the problem. Hope this helps.
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August 10th, 2002, 06:37 PM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I like this tool very much!
However - there are 1 or 2 minor points:
1) - Master Computer. Damage resistance is shown to decrease from lvl1 - lvl3 (40-20). Shouldn't it be the other way 'round or as the others - the same for each lvl?
2)- Ion Engines. Movement bonus (none) is in red at the bottom of the list. The rest of the engine variants show the Movement bonus at the top of the list. For consistancy'e sake I think MB should be either at the top or bottom in all cases.
[ August 10, 2002, 17:39: Message edited by: Elowan ]
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August 10th, 2002, 08:17 PM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Elowan:
I like this tool very much!
However - there are 1 or 2 minor points:
1) - Master Computer. Damage resistance is shown to decrease from lvl1 - lvl3 (40-20). Shouldn't it be the other way 'round or as the others - the same for each lvl?
2)- Ion Engines. Movement bonus (none) is in red at the bottom of the list. The rest of the engine variants show the Movement bonus at the top of the list. For consistancy'e sake I think MB should be either at the top or bottom in all cases.
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Glad you like it. Both of those 2 points are really just based on the values in the components.txt file. That's just the way Master computers are. Beats me why. The same goes with the engines. The abilities are just listed in the order they are found in the file. The reason it is shown as red for the description is that the movment bonus for the Ion engine has no description in the components.txt file. The fact that it is shown red as opposed to just leaving it blank is really just some left over code from when the program was just a viewer and the desc was all you would see. I'll probably remove that from future Versions.
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August 10th, 2002, 08:41 PM
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National Security Advisor
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
"That's just the way Master computers are. Beats me why."
Because the *size* goes down. The first one is 40kt, 40 damage resistance, and it goes down to 20/20.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 10th, 2002, 08:46 PM
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Second Lieutenant
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Join Date: Jun 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Phoenix-D:
"That's just the way Master computers are. Beats me why."
Because the *size* goes down. The first one is 40kt, 40 damage resistance, and it goes down to 20/20.
Phoenix-D
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Ah! So! Silly me! Of course! 
__________________
 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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