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August 15th, 2002, 04:27 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Baron Munchausen:
There's a toggle in the game options that controls whether classic or new sounds are used. No need to go editing the components every time you want to use one set or the other.
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Ahh Cool. thus explaining the 'new' directory in the sounds directory.
OT - Does anyone remember the good old days when you could double click a .wav file and it would just play and whatever program played it would just go away or be invisible instead of bringing up a window demanding you register or poping an add in your face. (kind of like the play button in SE4 modder ) Any tips on helping me recapture these glory days would be appreciated.
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August 15th, 2002, 05:46 AM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Yeah, I've stayed away from the latest Versions of both Windows Media Player and RealPlayer. They're both adware now. For now I'm happy with the 'old' WMP 6.4 and RealPlayer 8, but when formats get ahead of these relatively useful players' abilities I'm going to start migrating to the 'Open Source' replacement. It used to be called "FreeAmp" but they had some sort of trademark conflict and changed it to Zinf. Go to www.zinf.org and check it out. Not only does it do .MP3 and .WAV files, it also does the 'open' OGG VORBIS standard, which is unencumbered by patents and other commercial chains. It's not just a Linux program, either. Windows binaries are available. This is the wave of the future! And, most important for your request, NO ADS!
[ August 15, 2002, 04:47: Message edited by: Baron Munchausen ]
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August 18th, 2002, 05:48 PM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.
Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.
Do I have to load a specific text file for that to occur? 
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August 19th, 2002, 02:48 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Elowan:
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.
Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.
Do I have to load a specific text file for that to occur?
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I haven't been able to recreate the commponent pic problem. When you switch to the new component does the pic file exist? If the pic file does not exist in the mod or base directory then pic shown will remain the same as the previous one.
The vehicle pic thing is a bug. The program only looks for the pics in the base directory instead of checking the mod directory too.
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August 19th, 2002, 04:57 AM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
__________________
 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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August 19th, 2002, 12:34 PM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
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That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number?
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August 19th, 2002, 03:44 PM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi Dave.... When are you releasing the next Version of your program... I am so excited... *cough* geek *cough*

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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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