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  #1  
Old August 30th, 2002, 04:50 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

DavidG: Looks like a very nice App. If only i had an idea for a unique MOD
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Old August 30th, 2002, 04:52 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

David G your da man... Why if you didn't live so close to steel town I would head down there and buy you a beer
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old August 31st, 2002, 05:15 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

David G. This is a very well designed program for making mods. Superb. Very good work. My thanks to you for your time and dedication to this pinnacle of the programmers art.
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Old August 31st, 2002, 02:33 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Thanks for all the positive feedback (without which I'd likely lose the motiviation to keep working on it)

P.S. Any suggestion on what I can add next. I guess Races is the obvious one but man some of those files are long and complicated.

P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
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Old September 1st, 2002, 01:18 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by DavidG:
P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
There is a limit on the number of controls on a particular 'form' -- but not in an app (unless it's 64k cntrls - which I doubt). I've never run into a limitation except in VB3.

[ September 01, 2002, 00:19: Message edited by: Elowan ]
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Old September 1st, 2002, 04:31 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by DavidG:
Thanks for all the positive feedback (without which I'd likely lose the motiviation to keep working on it)

P.S. Any suggestion on what I can add next. I guess Races is the obvious one but man some of those files are long and complicated.

P.S.S. Any VB programers know if VB has a limit of the number of controls you can have in an app?
The 'obvious' next utility might not be so easy. We really need a formation editor that can handle the new 100 ships limit. Manually laying out a formation and writing the X/Y coordinates is a royal pain even for the old 30 ship limit. Now it's 100!? Eek! The formation editor that was available previously (might still be in the download area?) worked well enough. It let you use a 'click & drag' interface to position the ships. It's just not able to handle 100 ships and the author refuses to try to update it.

[ September 01, 2002, 03:32: Message edited by: Baron Munchausen ]
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Old September 1st, 2002, 04:04 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

DavidG, I love your SEModder 1.5 and am starting my own mod. I have a question though.

On the left side a tree is displayed where you select the part you want to mod. One branch of that tree is Races, but you cannot alter anything in those Races files. Is this function not yet incorporated? If it is not do you plan to incorporate at some future date?

Thank you for an excellent modding tool.
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