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November 17th, 2002, 05:37 PM
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Corporal
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Join Date: Oct 2001
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
#2 Were you thinking just a list of all the item names in a certain family or a detail list.
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Just an easy print out list:
FAMILY #: COMPONENTS IN FAMILY
9007
BaHa Agur Atomizer Compartment
Uniform Repair Room
Captain's Private Theatre
9008
BaHa Agur Weapons Locker
Ships Armory
And something similar for weapons families and facility families.
CombatSquirrel
[ November 17, 2002, 15:40: Message edited by: CombatSquirrel ]
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November 18th, 2002, 01:25 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Well what can I say I got bored with all the testing so I just decided to post a new Version before I added some of the features I planned. (hoping some brave soles will do some of the testing  ) This Version should look pretty much the same although it is radically different internally (due to some bad initial program design)
Some new features area
- Editable Intel projects
- Should be much better for 800 x 600 Users. Part if this is that the treeview is now sizable.
- Fixed the bug mention by PaladinX so you can now create new Groups. (this was a lot harder to fix than I thought it would be)
- Abilities can now be filtered (see post a few down) so you can show only Component abilities when editing a component
- other misc bug fixes that I really should keep track off.
- possibly various undocumented features due to radically different program design. (some people call these bugs)
As always feel free to post or e-mail me any bugs or suggestions
DavidG
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November 18th, 2002, 02:16 AM
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Major
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Could you expand the pic scrollers to beyond 900? I downloaded the official pic set, and it has more than 900 components. Maybe you could have it just go to the EOF. Also, could you possibly make a "no picture here" kind of thing for pic numbers that do not contain a pic?
[ November 18, 2002, 00:17: Message edited by: Instar ]
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 18th, 2002, 02:27 AM
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Major
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Join Date: Aug 2000
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
My bad. No text here. EOF
[ November 18, 2002, 00:29: Message edited by: Instar ]
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 18th, 2002, 03:00 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Instar:
Could you expand the pic scrollers to beyond 900? I downloaded the official pic set, and it has more than 900 components. Maybe you could have it just go to the EOF. Also, could you possibly make a "no picture here" kind of thing for pic numbers that do not contain a pic?
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Just tested this and here's how to get around it:
Double click on the image. This will open up a window of little pics you can pic from. It will also reset the maximum value of the slider bar. The 900 value looks like it was just a default that I neglected to reset untill after you double click the picture.
PS Good idea with the 'no image' thing. Just added it. Will be in next vesion. 
[ November 18, 2002, 01:13: Message edited by: DavidG ]
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November 18th, 2002, 03:34 AM
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Major
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I dont know if I am doing it right but I am occasionally getting some wonky stuff. Ill try to figure out what I am doing wrong
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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November 18th, 2002, 03:48 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I think I got it figured out.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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