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December 17th, 2002, 01:51 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Lemmy:
David, would it be possible for you to include a view like in my techviewer (see screenshot/source code below) in your program?
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I guess anything is possible. Looks like a lot of work though. I'll have to give it some thought.
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December 17th, 2002, 05:33 PM
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Private
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Join Date: Oct 2002
Location: London, Ont.
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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December 17th, 2002, 06:20 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Dan C.:
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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It's a hardcoded limit.
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December 18th, 2002, 12:36 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Dan C.:
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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Ooops sory forgot to respond to your earlier message. Yea it is hardcoded and no there is no reason for it. ( I don't think SE4 has a limit here) Just seemed reasonable when I fist did it. Since it is obviously too low I've bumped it up to 50 for the next Version. I could probably make it unlimited but that's a lot more work.
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December 18th, 2002, 12:42 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Is anybody else having serious problems with error Messages and crashes like Shang? If I get some details I may be able to fix them.
P.S. I know ver 1.6 introduced a bug were if you open a new mod the se4modder screen would go all black. Closing and reopening the program lets you view the mod)
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December 20th, 2002, 02:45 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Bump.
So anybody else having major crashing problems?? I'd really like to fix this if it is common.
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December 21st, 2002, 02:49 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Sorry for the critics, but it's very unclear how a certain (new) item is saved. I tried to make a component (weapon) and save it. I wanted it to be saved under the specific weapongroup (Pointdefense), but the program said I could either save it at the end of the file of after a certain weapon family. I didn't fully understand.
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