|
|
|
 |

June 6th, 2003, 08:49 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Huh. I think I found a couple more bugs..
First, if you click on the Events heading in SE modder, it corrupts the events file. (the "num of start entries" field is removed from all the events)
Second, it seems to have deleted my racialtraits.txt file's heading. The area where the information about the file is listed. Its gone from the stock folder, from my mod folder..from any folder I've opened with SE Modder.
EDIT: OK, its gone from -all- my folders. Odd.
EDIT2: because it was never there in the first place; I was looking at the wrong file.  First error still stands though
[ June 06, 2003, 20:00: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

June 22nd, 2003, 01:40 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
OK 1 month to fix 2 tiny bugs.  Oh well at least I finally got off my butt and fixed them. The Create Family thing should work up to 20 now and the Events puts that missing field in. (saving the events will fixed everything if you've got a corrupted Version due to the old Version)
|

June 21st, 2003, 05:56 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David as always
Thanks! for a great program.
I just sent installed 1.72
I need to fix something I create in v1.70
I am trying to delete a Family? I think and getting the message:
Input beyond end of file.
Do I need to do this manualy?
(and sorry if you alwready answered this)
Edit: Never mind, I reloaded the mod and the Family in question is gone.
Not important but the intro screen says 1.71
Thanks again
[ June 21, 2003, 17:35: Message edited by: Gryphin ]
|

June 24th, 2003, 03:27 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Gryphin:
Not important but the intro screen says 1.71
Thanks again
|
hehe Should have know someone would notice that. I actaully noticed it myself and fixed in the the "EXE" Version. just didn't get around to fixing it in the full install Version. 
|

July 8th, 2003, 11:46 AM
|
 |
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi DavidG,
Since 1.84 is out you haven't released a new Version of the SE4 Modder. And there have been some minor changes, like the added two targeting types (Ships/Planets/Sat and Ships/Planets/Sat/Drones). Could you release a new Version of your great Modding Tool?
BTW, I've been busy on the 2.0 Version of the B5Mod and all I used was your SE4 Modder, it's really great! Keep up the good work.
Edit: Ehh... I don't know how to tell you this, but I've been looking with my nose. I didn't see your signature before I posted. OOPS!! Sorry mate, my humble apologies. Must have had too much sleep.
[ July 08, 2003, 10:48: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|

July 8th, 2003, 12:40 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
The Damage At Range grid has a slight but confusing discrepency. The 3 range (and possibly the one beneath it, I didn't think to check) is the only square that isn't wide enough to display a 4 digit damage value. So, for example, the P&N Massive shield generator shows up as:
2000, 2000, 200, 2000, 2000, etc. etc. etc.
It's not until you try to change the damage value in range 3 that you realize that it's already set at 2000, it just can't display all 4 digits. Then you send in a bug report to the mod author, and they reply that everything is as it should be, and you get all embarrassed and humiliated at your stupid mistake, etc. etc. etc.
Just a little FYI for ya.
edit: my keyboard can't spell.
[ July 08, 2003, 11:41: Message edited by: dumbluck ]
|

July 12th, 2003, 12:59 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks for the feed back. I actually though the program was totally 1.84 compatible. I guess I'd better review the 1.84 history and see if there is anything else I missed. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|