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October 17th, 2011, 02:35 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by jimbojones1971
Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
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Which ones? Both the light infantry and heavy infantry are called heavy on the recruiting screen. I seem to have an acceptable attrition rate on the true heavies.
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October 19th, 2011, 11:17 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by dojango
Quote:
Originally Posted by jimbojones1971
Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
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Which ones? Both the light infantry and heavy infantry are called heavy on the recruiting screen. I seem to have an acceptable attrition rate on the true heavies.
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The "light" heavy infantry are just dead men walking. The other ones are doing OK, but I find that my typical battle ends with the few surviving heavies fleeing the field while my ranged guys mow down the enemy and win the day with contemptuous ease.
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October 20th, 2011, 02:19 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tiny Cataclysm - Running
Found a bugged site. Shambler City. Scout's honor, I won't recruit any of those free Wild Ettins (0 gold, 1 resource). If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?
It's not game-breaking, the units aren't mega-overpowered or anything, but they're free, which is probably not working as intended.
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The Following 2 Users Say Thank You to dojango For This Useful Post:
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October 20th, 2011, 09:53 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by dojango
If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?
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Yeah, agreed dojango. At the end, we can bundle them all up and stick them on the mod thread for fixing.
How are people finding the mod so far, out of interest? I'm quite enjoying it, as it is very different, but I really am very confused about how well I am actually doing in the game.
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October 20th, 2011, 11:40 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning. 
Last edited by tratorix; October 20th, 2011 at 11:50 PM..
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October 21st, 2011, 02:41 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
I agree... each new turn I can't wait to see what's waiting for me to be recruited in my new provinces.
The indie strength 7 and only heavy infantry/cavalry and archers has made expanding more difficult than I'm accustomed to. That may be part of your troubles, jimbojones, rather than the mod itself.
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October 21st, 2011, 09:59 PM
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Private
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Join Date: May 2011
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by tratorix
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning. 
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I too enjoy coming across some unexpected new recruits. Although I would be interested in knowing how many provinces people have come across without any special sites, should I feel disheartened that I've found 5 already?
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