.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 21st, 2011, 02:10 PM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,873
Thanks: 814
Thanked 1,370 Times in 1,026 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: AI Air Defense

Well I'm going to offer my less than "two cents" here, being strictly an AI player, the anti-air systems do seem high at times, however, I agree that if I was the AI fighting the U.S. I would even throw out the "kitchen sink" too get as much AA in the field as possible. Even when I play the U.S. or some other comparable country against even a lesser opponent I always have AA units by my 4th or 5th turn at the latest to counter any possible air threat that seem to generally be experienced units when they do show up with all that means against my units. In the case of Iran they certainly have plenty of AA to use, see the ref below. It would seem that the better question is, is the AI intuitive in it's equipment selection depending on who it's playing against country wise or is it just random selection? As to the man-pad issue I'll send my condolences along to the families of the air crews I've lost to the AI units with them, you cannot discount the experience level even when playing the AI and the level of difficulty you're set up to play the game in, these factors seem to get forgotten about by many who play th game or just plane under estimate the AI.
http://www.armyrecognition.com/iran_..._pictures.html


Regards,
Pat
Reply With Quote
  #2  
Old October 21st, 2011, 02:27 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: AI Air Defense

As a test I ran 7 aircraft vs the above air defense a total of 10 times, the results were:

10 x 7 aircraft = 70 aircraft

41 shot down prior to attack
11 shot down after attack
Of these 11 seven (7) only made gun attacks and did not drop bombs
16 damaged so no chance of a second run
Of these 16 eleven (11) only made gun attacks and did not drop bombs
2 undamaged (one dropped bombs)

Since a 74% shootdown, 23% damaged, 3% undamaged; with a total of 10 out of 70 (14%) successful air strikes and the 2 aircraft (3%) capable of a second sortie apparently considered reasonable in WinSPMBT I have nothing further to say.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

Last edited by Suhiir; October 21st, 2011 at 02:44 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.