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				 Re: Opening Gambit 
 I play SP Vanilla, usually with an imprisoned pretender, especially with a large map.  I usually bump the taxes up to 200% for the first turn, then reduce to 100%, while patrolling with the commander.  Scout scouts.  Hire the best mage possible on the first turn then prophetize.  For MA Man I go with the mother; the crone tends to go old age too early.  Turn two I hire another combat mage.  Turn three the party sorties for the easiest province and I hire another mage to start researching.  Turn four I hire another scout and return party to capital if I took a lot of casualties, otherwise I head for another weak province.  Then I alternate scout and research mage.  I try to maximise research and grab surrounding provinces as quick as possible.  I hire scouts from those indy provinces as soon as possible so that the cap can do the research mage thing.  I also will hurry to generate a search mage, a ritual spell mage and a construction mage.
 I have not taken the jump to playing MP; I understand that my opening will leave me pretty vulnerable to rush attacks :-)
 
			
			
			
			
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