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  #1  
Old November 22nd, 2011, 06:24 PM
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brxbrx brxbrx is offline
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Default Re: Opening Gambit

Well, thematically (which is how I play- sp only, of course), the idea of someone with mystical powers (a mage) becoming a prophet is quite appealing, and the resulting priest-mage is always pretty cool to imagine.

But strategically, what I said before is best.
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Old November 22nd, 2011, 06:53 PM

JonBrave JonBrave is offline
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Default Re: Opening Gambit

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Originally Posted by brxbrx View Post
Well, thematically (which is how I play- sp only, of course), the idea of someone with mystical powers (a mage) becoming a prophet is quite appealing, and the resulting priest-mage is always pretty cool to imagine.
You took the words out of my mouth! I can only have one prophet, I certainly don't wish to waste it on some lowly scout....

Having said that, I understand the strategic points you all explain very well --- thanks. I appreciate the point that I'm wasting a mage's magic talents on a guy who should be blessing. (And I thought I was supposed to "use" the Prophet's extra dom hit points to make him aggressive in battle, so again I was looking for a more significant guy.)
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Old November 22nd, 2011, 09:28 PM

Starbelly Geek Starbelly Geek is offline
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Default Re: Opening Gambit

You can only have one prophet at a time, but the prophet's biggest value is in its ability to spread your dominion, so a scout works well because it can spread dominion stealthily OR travel along with your army as a smiter and maybe a Divine Blesser. Also, you start with it, and prophetizing it doesn't take away a mage turn.

Other than H3 units, I like to prophetize a young MA Ulm Smith to groove those evocations; LA Pangaea it's worth considering your strategy before you decide where to put that H3; death-emphasis nations can benefit a lot by prophetizing an undead commander or mage.

But there's a lot to be said for prophetizing that first scout.

For a conundrum, look at the starting leaders for Sauromatia and figure out who best to prophetize.
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