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December 5th, 2011, 02:03 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Morla MA noob game (running)
you really need to prioritize olm- may i suggest abandoning your children?
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December 5th, 2011, 03:19 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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OK, i´ll extend this turn 24h, the hosting interval is 48h i´ll extend it to 56h.
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The Following User Says Thank You to Morla For This Useful Post:
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December 7th, 2011, 12:04 AM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Morla MA noob game (running)
I have interet problems, i waited to send my turn just in case anyone had problems, and now i am the one who is unable to send my turn, i should buy a laptop. I´ll try to fix my conexion an send my turn as soon as posible. 12h extension.
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December 7th, 2011, 06:14 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Morla MA noob game (running)
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!
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December 7th, 2011, 06:42 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Morla MA noob game (running)
Quote:
Originally Posted by Olm
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!
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 ****  , our NAP ends in turn 42, so i make my move. Wait, i am noob  , if i break a NAP-3 in turn 10 then i should wait to turn 13 to send my troops?.
Ahhhhhh, what a shame¡¡¡¡.
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December 7th, 2011, 06:48 PM
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Corporal
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Join Date: Jun 2011
Location: Texas
Posts: 80
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Morla MA noob game (running)
That is something that's kind of complicated to figure out. Moreso if it was not done through the message system.
For example, if he broke it during turn 39, on the forum, do you count 39 as one of the turns? It's hard to say, especially since you could argue that they had three turns of reaction (39, 40, 41).
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December 7th, 2011, 07:10 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Morla MA noob game (running)
Quote:
Originally Posted by Morla
 ****  , our NAP ends in turn 42, so i make my move. Wait, i am noob  , if i break a NAP-3 in turn 10 then i should wait to turn 13 to send my troops?.
Ahhhhhh, what a shame¡¡¡¡.
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I have to analyse that ill fated battle in depth, but my troops were not completely scripted for your attack.
And not all parts of the puzzle were into place.
I would not bet I had won, but your casualties would have been way higher!
Perhaps even the fort would have been mine by then!
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