|
|
|
 |

December 7th, 2011, 07:05 PM
|
Sergeant
|
|
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
|
|
Re: Morla MA noob game (running)
I understand it that after you announce it you may not attack for 3 turns.
So if it is declared before turn 40, 40,41 and 42 are the turns you may not attack. If you cancel ingame with a message arriving with turn 39 you still may not attack on turn 40,41 and 42. Thats how I would understand it. In both cases turn 39 is over, I couldn't change anything in that turn. Even so you could wait until only your turn is missing. Then cancel the NAP in the Forum and immediately send in the turn, that would cut reaction time to two turns with a quite dirty trick. I would still call that breaking of a treaty.
|

December 7th, 2011, 07:46 PM
|
Corporal
|
|
Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Morla MA noob game (running)
Quote:
Originally Posted by Olm
. Then cancel the NAP in the Forum and immediately send in the turn, that would cut reaction time to two turns with a quite dirty trick. I would still call that breaking of a treaty.
|
WoW, i used that dirty trick without knowing, i break the nap unintended.
|

December 8th, 2011, 12:29 PM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Morla MA noob game (running)
When sending NAP ending messages through the in-game chat, there is no ambiguity. You send the message on turn 9, they get it on turn 10 and have all of turns 10, 11 and 12 to prepare. Turn 13 is when the two of you can clash.
When sending messages via PM or through the forum, my approach is to check llamaserver and see if the person has submitted their turn yet. If they have or if the turn hosts really soon, then assume they won't react to your information this turn (notify on turn 9 but don't attack until 13 because the notification wasn't really noticed before turn 10). If, however, you notify them while there is still plenty of time for them to react and they haven't submitted their turn yet, then you can count that turn as the start of your countdown (notify on turn 9, they have 9, 10 and 11 to prepare, fight on turn 12).
As triqui said, you can be extra sure there is no miscommunication by being explicit about what turn you're entitled to attack them.
|

December 9th, 2011, 12:16 AM
|
Sergeant
|
|
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
|
|
Re: Morla MA noob game (running)
Attention everyone. Let it be known that T'ien Ch'i offers to forge, for no mark-up, anything it can that is requested of it from anyone currently at war with Man. After all, about the only thing we have left are a whole bunch of mages and a lab or two. Now, we have crap for gems left at this point so we can't actually forge anything for free, you'll have to provide us the gems, but send us those gems and the smiths of T'ien Ch'i will forge away. We have a great diversity of magics at our disposal though our construction knowledge is only middling (construction-4... that might change in the next couple of turns, though).
Even if it's something that you would normally forge for yourself, if you don't need it urgently, let us do it for you. That way your mages can be researching or fighting against Man instead. PM us with your requests and we will do our darnedest to fulfill them.
Do it now... while we're still alive.
- T'ien Ch'i
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|