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				December 14th, 2011, 06:09 AM
			
			
			
		  
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				Private 
				
				
				
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				Greed for slave collar
	
			 
             
			
		
		
		
		My prophet was greedy indeed, couldn't resist to loot that slave collar carried by some even dumber druid (mercenary Master Druid). I guess slaying a retarded druid doesn't feel accomplished enough...Anybody actually tricked another player's early rush pretender into picking up a slave collar?    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 10:32 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		I thought looting cursed items was patched out (you'd think they could just put them in their bag for later examination). 
If you're blood, the only way to salvage the situation is to make the gift of Kurgi and give it to him. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 01:05 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		How does that solve the situation? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 03:10 PM
			
			
			
		  
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				Re: Greed for slave collar
			 
             
			
		
		
		
		Got the latest patch installed, why is a master druid mercenary wearing a slave collar anyways lol, doesn't make any sense.  
 
Oh well, my prophet has lived long enough to get +5 attack skill from staying in the hall of fame. I guess even though it's bad to have a slave collar on a guy with any magic skill, but it gives you the comfort to send him on suicide Thug missions. He's got 21 attack skill and 19 defense without any artifacts, but only meager 13 hp on neutral dom. Anything other than gift of health that could increase his hp, preferably an item? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 04:40 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		No items boost hp. Can healers fix item induced injury? Or the chalice? 
There are two hall of fame bonuses that grant extra hp, the obesity one and a general extra hp one.
 
Personally, I'd just suicide the guy. Just beware to collar doing the rounds    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 05:29 PM
			
			
			
		  
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				Re: Greed for slave collar
			 
             
			
		
		
		
		
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					Originally Posted by  Doo
					 
				 
				Can healers fix item induced injury? Or the chalice? 
			
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 Afflictions caused by items can be cured like normal  provided the item has been removed. For example, handing a rod of the leper king will cause the equipped unit to become diseased. If you put the rod back in the lab, the unit remains diseased but that affliction can be healed like normal. If you give a unit the black heart, since the black heart can't be removed you can never heal the unit's chest wound.
 
I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 09:41 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		
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					Originally Posted by  Soyweiser
					 
				 
				How does that solve the situation? 
			
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 Doesn't solve it, but you can make an SC out of him  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2011, 09:52 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		
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					Originally Posted by brxbrx
					
				 
				I thought looting cursed items was patched out 
			
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 You can always pick up cursed items dropped by friendly units (including mercs).
 
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					Originally Posted by brxbrx
					
				 
				If you're blood, the only way to salvage the situation is to make the gift of Kurgi and give it to him. 
			
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 If you can forge Kurgi, you are better off not giving it to a guy who can't survive single combat with a lesser horror.
 
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					Originally Posted by shatner
					
				 
				I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that. 
			
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 That's not true.  Pretender afflictions, including initial afflictions, can be cured just like normal unit afflictions.
 
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					Originally Posted by Doo
					
				 
				Personally, I'd just suicide the guy. Just beware to collar doing the rounds 
			
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 This.  And since he's in the HOF, when he dies you could even make a H3 mummy out of him, assuming you'll eventually get the Chalice or GoH.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 15th, 2011, 01:15 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  shatner
					 
				 
				I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that. 
			
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 You can cure them, no problem. If you are playing Arcocephale it isn't even expensive to do so.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 15th, 2011, 12:57 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Greed for slave collar
			 
             
			
		
		
		
		One way to remove a cursed item is to change unit type to another with different slots, such as with the transformation spell (or by being a shapechanger in the first place) 
 
The other solution is to die and be reborn: 
- immortal unit diying in dominion 
- god killed and brought back by priests 
- using twiceborn to came back as a wigth mage 
- coming back as a mummy (hall of fame hero only) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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