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July 28th, 2002, 04:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New PBW Game Idea
Well... that depends on how many people want to play what combinations.
The game would definitely be open to all. I'm thinking maybe a 7 or 8 player game.
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July 28th, 2002, 09:30 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New PBW Game Idea
A game like that would be interesting under SJ's P&N, where there are crossover techs for the racials...
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July 28th, 2002, 10:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: New PBW Game Idea
Since I am now offically out of one game, I can join another. I would play a race with Temporal Psychic abilities.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 28th, 2002, 08:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBW Game Idea
Dumbluck:
Yeah, but it takes forever to get your empire anywhere in P&N.  Maybe a 3 planet start would be more expedient than the P&N on PBW game.
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July 28th, 2002, 11:59 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New PBW Game Idea
Cool idea. I have used 2 race traits in a couple of PBW games already. Was fun  . I don't think that everyone would take psychic/religious (well, as it stands at least Atrocities and myself wouldn't). I haven't played P&N in ages, why would it take forever to get your empire anywhere? Devnull Mod also has crossover techs (if I remember the readme correctly, they were taken from an early P&N Version), but I find them not very well balanced. Some race combos don't get anything and others get real scary stuff like the accelarated psychic sensors. As a matter of fact, I am in the middle of on overhaul of the combo techs. Adding some new ones, tweaking others, and also making AIs that will use them. err, sorry, getting OT...
some other point, IMO 3000 race points would make things more interesting. (heh, and if you'd disable intel, you'd have some more points to play with  ).
Rollo
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July 29th, 2002, 12:03 AM
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Brigadier General
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Re: New PBW Game Idea
forgot something...
I like the idea to turn APB and PPB off, but DUC should stay. otherwise you'd have only misiles to play with at the game start.
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July 29th, 2002, 01:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBW Game Idea
Actually... if I set it up so that you start with level one in the theoretical racial techs, most races can start using their racial weapons quickly.
Do you want me to send you a few savegame files from the P&N PBW game I mentioned? The population modifiers are changed drastically. Small colonies build slowly. Ships cost fewer minerals and a lot more organics and radioactives, so you have to develop more of those facilities before you can build very much.
3000 points limits your options to take other racial advantages too. I don't really want to do that.
[ July 29, 2002, 01:01: Message edited by: Imperator Fyron ]
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