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Old January 29th, 2012, 02:48 AM
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wulfir wulfir is offline
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Default Re: Playtesters Wanted

Quote:
Originally Posted by Suhiir View Post
What? No faith in your ability to protect them?
hehe

Of course it is only out of our concern for their well being...

Turn 15. I have lost one Abrams and had another damaged. One of my Iraqi T72s have also been lost.

The Iraqis have taken big losses, but there's more comming! And one Iraqi column of tanks I had lined up for attack by a CM barrage just veered 'south'! I pounded empty desert!
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Old January 29th, 2012, 09:26 AM
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wulfir wulfir is offline
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Default Re: Playtesters Wanted

Done!

The way points for the AI advance works great, IMHO.
I don't see the need to change anything.

In a campaign where this is one of the last scenarios and the troops have been deployed by the player (and depending on how intact the core is) you might get other outcomes.

The USMC firepower in this scenario is awsome and it is possible to stop the AI Iraqi cold, although, at first, it looks intimidating with all those enemy tanks comming at you.

As it was, the high water mark of the Iraqi southern force reached about as far along the map as Recon Plt Gomez (the scout teams in the hills) - but after the destruction of virtually all the tanks in the south, the Iraqi infantry or M113 did not continue advance.

They got further in the "north" and captured some VHs but their attack force was broken just beyond the initial position of TOW section Deveraux.

Both the Iraqi southern and northern groups had about a company size mech formation of M113 and dismounts in their forming up point who did not seem to have advanced at all.

In the north in was S0 Mech Inf Company Ismail and in the south it was BI0 Mech Inf Company al-Hadidi. I'm not sure why they did not advance, usually the AI will push everyhting forward. Kind of a realistic result - maybe broken morale.
Their status are indicating 'moving' though at a slow pace...

Overall, very nice. Looking forward to the campaign!
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