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  #1  
Old January 30th, 2012, 04:16 PM
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Default Re: Playtesters Wanted

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Originally Posted by Suhiir View Post
Unfortunately, if I'm not mistaken, if you buy any new units for a scenario it tends to screw up the waypoints.
Don't know - but I'm not playing it as a scenario, but as a two scenario long campaign. I made a 1 turn long "intro scenario" where I bought the forces to be used, bought air support for aux pts.

I'm on turn 8.

The Irish in the south have knocked out about 8 or so T72s and a couple of M113s, but are now running low on ammo. There are two TOW armed Piranah's and one Leopard 2 Dozer. Three of the infantry Cav Scout Teams have Javelin ATGMs, but with only two rounds. Falling back to re-load, but the T72s are closing in, and behind it the wave of mech inf and Abrams'.

There are two things I happening I did not notice before. There is one T72 platoon moving through the rough terrain in the middle of the map, and about a company size T72 tank force is moving along the hard surface road from the centre of the map to the upper part...

In the far upper part of the map I have the Norwegian Leopard 2 platoon, and these have killed off a large part of the enemy tanks and armoured cars.
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Old January 30th, 2012, 08:52 PM
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Default Re: Playtesters Wanted

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There are two things I happening I did not notice before. There is one T72 platoon moving through the rough terrain in the middle of the map, and about a company size T72 tank force is moving along the hard surface road from the centre of the map to the upper part...
Odd, you should have seen both of those maneuvers the first time.
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Old January 31st, 2012, 11:20 AM
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Default Re: Playtesters Wanted

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Odd, you should have seen both of those maneuvers the first time.
Maybe the units died before they could execute the manouver? Maybe the AI ad libs a bit. The Iraqi advance has carried further this time - and the first time I did not see many units start to move through the rough terrain - I don't mean the lanes of clear terrain, but through the actual patches of rocks.

The biggest difference seems to be in the north. I don't have any choppers in overwatch so I can't really see the majority of the AI force though. Turn 25 now.
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Old January 31st, 2012, 01:30 PM
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Default Re: Playtesters Wanted

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I don't mean the lanes of clear terrain, but through the actual patches of rocks.
If they're moving thru the rocks that's the AI ad-libing. You probably delayed them and they're taking "short cuts" to catch up to their waypoint markers.

And if you can't see the north all that well ... remember the soldiers prayer - "For what we are about to receive..."
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Old January 31st, 2012, 02:36 PM
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Default Re: Playtesters Wanted

Ok, done.

Overall result similar.

The South: Resistance being weaker the AI pushed further and managed to knock out the on Leo 2 Dozer and with a well placed artillery strike kill off the two SP-ATGM Piranhas.
But there were four sections of Cav Scout teams with Javelins and with artillery and air support these stopped the remaining Iraqi tanks - in reality it was only two scout teams because only two of them were in a position to be re-armed. Both had about 13-14 kills, all being tanks or apcs. The AI did go for the 200 VH location in the extreme south and captured it but lost about two tank platoons and an apc or two in the rocky hills.

The Centre:
The T72 tank formations that started in the centre of the map did not as last time pass through the VH in the major built up area and strike the centre of the map region. Instead they advanced along the main road "north" towards the big intersection. Some tanks were killed, but four of them ended the map with ready status in a strange location - the deployment zone of the main Iraqi group in the "north". Gun tubes pointing "east". Some escorting infantry also followed this route but virtually all died during the battle.

The other main group in the centre, the Cascavel and Abrams units attacked in a similar fashion as last time, but now focused on the VH at 31,56 (in the small built up area near the patch of woods) and not VH 76,56 as last time. This attack was weaker than last time because the T72 did not support it.

The North:

The tanks got further here than last time but took a partly different route. The main force went through the rocky terrain in the "north", last time they skirted it to the "north" as the waypoints were set. However I had placed the Leopard tanks in the north and they killed off a large number of T72s in the initial wave before I pulled them back. Might have impacted.

The Iraqi force did slightly better against the Nordic Battle Group than the USMC setup but not much. If I had been playing it blind they would have probably done slightly better. Those two mech companies that didn't move again stayed put in their jump off locations...
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