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				February 2nd, 2012, 10:00 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Conceptual Balance Mod v1.92 
 I noticed wendigo can't command undead troops despite their death knowledge, dunno if it's a bug or not. 
Is there a release date for the CBM ?   |  
	
		
	
	
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				February 2nd, 2012, 11:19 AM
			
			
			
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 Corporal |  | 
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				 Re: Conceptual Balance Mod v1.92 
 
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					Originally Posted by Valerius  Well, I think you have to balance the EDM summons against tarts because they fill the same category: non-unique summons available to all nations. |  That makes sense, and they should come at the same point as Tarts, research level 9. Balancing against Tarts is good but balancing them against Tarts and putting them at research 8 is bad. Balancing against Tarts and putting them at research 6 is insane. |  
	
		
	
	
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				February 2nd, 2012, 11:44 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod v1.92 
 But "balanced against tarts" does not have to mean "identical to tarts". It could (does, actually) mean "not as good as tarts, but available at earlier research level." That is, obviously, a harder balancing act, but I don't think anyone has advocated just adding a bunch more Conj 9, cheap, super-multi-path, 200hp, 0 encumbrance summons. |  
	
		
	
	
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				February 2nd, 2012, 12:31 PM
			
			
			
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 Corporal |  | 
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				 Re: Conceptual Balance Mod v1.92 
 
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					Originally Posted by RonD  But "balanced against tarts" does not have to mean "identical to tarts". It could (does, actually) mean "not as good as tarts, but available at earlier research level." That is, obviously, a harder balancing act, but I don't think anyone has advocated just adding a bunch more Conj 9, cheap, super-multi-path, 200hp, 0 encumbrance summons. |  That's a definition of "balanced", but not for an *endgame* diversity mod. By that balance, Tarts are still the trump of the endgame; you've just added *midgame* options which may pre-empt Tarts. That's a lot of the complaint in the post that started this subthread. There certainly isn't much need for diversity at research level 6 - IMO that's the period of the game which already had the most diversity, with a lot of different magic options and still some possibilities for mildly boosted regular armies. |  
	
		
	
	
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				February 2nd, 2012, 06:55 PM
			
			
			
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			| Major General |  | 
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				 Re: Conceptual Balance Mod v1.92 
 
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					Originally Posted by Nightfall  On a completely unrelated note, I don't think I've seen anyone ever use a vampire queen...
 Has anyone suggested upping her base dominion to 3. It's a small change that might make her a little more viable?
 |  Many proposals have been made to make the VQ playable.  Including that exact proposal.  None of them have been implemented.
 
I think a viable VQ is just too unpalatable for the Dom2 vets who remember when she was (too) good, so now she's doomed to suck forever. |  
	
		
	
	
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				February 2nd, 2012, 07:57 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Conceptual Balance Mod v1.92 
 Luckily I never played dom 2, so when I come to review pretenders I will definitely make her stronger. |  
	
		
	
	
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				February 3rd, 2012, 09:40 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conceptual Balance Mod v1.92 
 Awesome God changes her to Dom 3 and beeing a semi rainbow with 30pts path cost. This makes her a decent choice for a more expensive higher dom rainbow that can be used in battle, although, for some nations that need B/D the most, you could see her as a bit strong.Some other Awesome God changes I like:
 -Master Alchemist got immortal
 -Frost Mage (the rainbow, not the SC) got Summon Allies for Winter Wolfs
 -Master Druid domsummons Vine critters
 -Freak Lord domsummons crossbreeding stuff
 -I think the mounter archmage gets more paths
 Basically, most rainbows get some kind of non too powerfull extra gimmick.
 
 What I also liked was liberal use of Magic boosts on Pretenders, for example, the Virtue go Magic boost 3, so she can be a capable battlemage but is crappy at blessings. The Forge Lord got Magic boost 4, so if you empower him he gets straight up to level 4, but is sphinx class immnobile.
 Other things are great bless grants by starting out with high paths, but not great casters because they have negative magic boosts.
 
			
			
			
			
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				February 8th, 2012, 06:01 PM
			
			
			
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				 Re: Conceptual Balance Mod v1.92 
 What happened to rain of stones?
 
 Do I have change my evil plans???
 
 
 Noooo...
 
				__________________Always forgive your enemies; nothing annoys them so much.
 Oscar Wilde
 
 He who laughs last didn't get the joke.
 Saber
 
 Alcohol and calculus don't mix. Never drink and derive.
 
 Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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				February 9th, 2012, 10:38 PM
			
			
			
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				 Re: Conceptual Balance Mod v1.92 
 Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses. 
 EA Arco
 EA Ulm
 EA Tien
 EA Caleum
 EA Tir
 EA Van
 EA Helhiem
 EA Yomi
 EA Oceaniana
 
 MA Man
 MA Ulm
 MA Tien
 MA Van
 MA Eriu
 
 LA Man
 LA Midgard
 
 Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered?
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				February 10th, 2012, 07:52 PM
			
			
			
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				 Re: Conceptual Balance Mod v1.92 
 
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					Originally Posted by Torgon  Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses. 
 EA Arco
 EA Ulm
 EA Tien
 EA Caleum
 EA Tir
 EA Van
 EA Helhiem
 EA Yomi
 EA Oceaniana
 
 MA Man
 MA Ulm
 MA Tien
 MA Van
 MA Eriu
 
 LA Man
 LA Midgard
 
 Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered?
 |  The nerf to RoS is my least favorite change in CBM.  It was totally unnecessary.  (It also totally lobotomizes LA Man, who depends on the spell). |  
	
		
	
	
	
	
	
	
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