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February 11th, 2012, 04:53 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by WraithLord
Then maybe some nice frames with different design per class?
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If we do get those, it won't be for the release version. The scope of things to be added in patches is greater than the scope of the new things that we can expect to be added at this late stage in the development, given that the release date is just a week away.
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February 11th, 2012, 06:48 AM
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Corporal
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Re: Conquest of Elysium 3 dev log
Quote:
I dont think background screens would work well. We have some great variety in the images. Background screens would just make it hard to see. And the effect of some units, such as shades, would be ruined. They are a dark grey and give the impression of their invisibility in the combat
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Yes, that's the reason why you have to use a combat window.
The combat window has a clean dark background color, but the background surrounding the window would be the map or a background image. I think the red background color of the unit description windows would even offer a much softer contrast. Black is a bit extreme.
Info windows are used by most strategy games nowadays, even by CoE3, therefore I'm a bit surprised that it wasn't used for the fights.
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February 11th, 2012, 08:25 AM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
I very much prefer the black background that CoE3 uses. The background inside the infoboxes is actually dark gray, unless opacity set to 0, in which case the background is black.
I rather intensely disliked the Dominions 3 red background, it made all graphics seem indistinct and blurry. The Blue GUI mod was a little better, but not a whole lot.
Some of the sprites in CoE3 are the exact same ones as in Dom3, but they look so much better on the black background that I thought they were entirely new sprites (Sirrush, Watcher).
You can even see it when you turn opacity up to max and the background is dark gray instead of black, the visual quality immediately becomes worse.
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February 11th, 2012, 08:41 AM
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Corporal
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Re: Conquest of Elysium 3 dev log
Well, it's indeed grey(checked it with paint). I guess the redish appearance comes from the red panels in some of the windows.
I'd also keep it diplomatic. Just use a good looking background for the units. ;-)
However, I wonder, if the unit images look so much better with black background, then why wasn't it used for the unit images in the description windows?!
Actually I like grey better than the pitch black. Black is not a natural background.
However, the actual point wasn't the background color of the units but that it was used for the whole screen.
Just keep it in a combat window and you have both, good unit contrasts and a nice background.
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February 11th, 2012, 11:04 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Edi
Quote:
Originally Posted by WraithLord
Then maybe some nice frames with different design per class?
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If we do get those, it won't be for the release version. The scope of things to be added in patches is greater than the scope of the new things that we can expect to be added at this late stage in the development, given that the release date is just a week away.
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Makes perfect sense. Thanks!
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