|
|
|
|
|
February 18th, 2012, 07:06 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
|
|
Threadspotting: troop positioning and tactics
Over at the Something Awful forum, they usually have a few Dominions DARs going on at any given time, and there's usually some good strategery to be found for newbs and not-so-newbs.
This particular post however seemed spectacularly useful enough to cross-post. Maybe even put up on the wiki by someone not quite as thoroughly lazy as I am.
__________________
Anything wrong ?
Blame it on me - I'm the French.
|
February 19th, 2012, 12:06 AM
|
Corporal
|
|
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Hmm, there's that "morale check for attack rear" thing again. I guess nobody really knows how that works?
|
February 19th, 2012, 01:19 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Good idea, but! Ask for permission first. The goon might not like it if you lift the guide without asking. Anybody know the goon irc channel?
|
February 19th, 2012, 03:02 PM
|
Sergeant
|
|
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
|
|
Re: Threadspotting: troop positioning and tactics
|
February 20th, 2012, 12:36 AM
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Quote:
Originally Posted by Kobal2
This particular post however seemed spectacularly useful
|
True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.
|
February 20th, 2012, 12:44 AM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
|
|
Re: Threadspotting: troop positioning and tactics
My god, if you use archers in front as the squad....
|
February 20th, 2012, 03:18 AM
|
Sergeant
|
|
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Quote:
Originally Posted by RonD
Quote:
Originally Posted by Kobal2
This particular post however seemed spectacularly useful
|
True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.
|
Is this considered an exploit? Seems like it could have negative implications as well if you were expecting it, but I may be wrong. Do people generally have a problem with this tactic?
|
February 20th, 2012, 06:22 AM
|
First Lieutenant
|
|
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Quote:
Originally Posted by Torgon
Quote:
Originally Posted by RonD
Quote:
Originally Posted by Kobal2
This particular post however seemed spectacularly useful
|
True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.
|
Is this considered an exploit? Seems like it could have negative implications as well if you were expecting it, but I may be wrong. Do people generally have a problem with this tactic?
|
I dont see any problem with it or any difference between that and the arrow actchers, you can apply the same tactic with single commander/thug set to retreat. Its all a question of scripting your armies better than your opponents.(So yea + 1 why is it considered exploit if it is?)
|
February 20th, 2012, 10:03 AM
|
Private
|
|
Join Date: Aug 2011
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Threadspotting: troop positioning and tactics
I would think it would be an exploit because the battle engine should allow units to adjust their attack closest as the closest enemy changes. However, you constantly hear about battles where the first attack was routed and the defenders give chase, only to be wiped out by the reserves. So this could be considered an exploit, but wouldn't it be nice if troops with higher morale or more intelligence(?) were able to figure out which enemy was closest and adjust. Like if the unit's morale is over 10, then it can calculate, if not, it just chases and gets mown down. That would be interesting if that was possible.
|
February 20th, 2012, 11:06 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
|
|
Re: Threadspotting: troop positioning and tactics
Yeah, I don't see the exploit either. Mastering the battle AI and its quirks is, like, half the game.
I believe the attack (unspecified) order sics the closest unit at the start of the turn rather than locking on one unit forever (and same for fire (unspecified) making the archers shoot whatever's in range at the moment), but don't quote me on this.
Quote:
Originally Posted by legowarrior
My god, if you use archers in front as the squad....
|
Only really works with Firbolg nations (and LA Man), whose slingers/crossbowmen pack shields. Shieldless archers are bad at surviving arrow fire themselves, so your handful of archer decoys would just get murdered turn 1 and rout immediately, then the enemy archers would simply retarget. Might buy your own archers one turn of not getting shot to pieces I guess.
__________________
Anything wrong ?
Blame it on me - I'm the French.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|