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  #1  
Old March 1st, 2012, 02:02 PM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod v1.92

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What about reducing the gold bonus/penalty of each tick of the scales by 1? So order would be +/-5, production +/-3, and growth +/-1. This isn't a huge change and I expect scales builds would still be optimal but if someone wanted to try a heavy bless it would be a bit easier to justify since the discrepancy between poor scales and good scales wouldn't be quite so large.
I think that's a good idea. It's not a small change though - likely to be a bit controversial I think.
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Old March 1st, 2012, 03:14 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

I disagree. It's a needlessly complicated and circular means of achieving balance that will inevitably never do so. The original goal was making high bless builds less dominant. If that has succeeded to an excessive extent such that low bless/pure scales are now too good in comparison, the way to balance that is to step back the original changes, not make completely separate changes to nerf scales. The former can achieve balance with just a few tries, the latter never will as the unrelated changes will have knock on effects on everything else, leading to further imbalances that if corrected with the same philosophy will only end in an endless spiral of imbalance.
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Old March 1st, 2012, 06:55 PM

Deathjester Deathjester is offline
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Default Re: Conceptual Balance Mod v1.92

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Originally Posted by Shangrila00 View Post
I disagree. It's a needlessly complicated and circular means of achieving balance that will inevitably never do so. The original goal was making high bless builds less dominant. If that has succeeded to an excessive extent such that low bless/pure scales are now too good in comparison, the way to balance that is to step back the original changes, not make completely separate changes to nerf scales. The former can achieve balance with just a few tries, the latter never will as the unrelated changes will have knock on effects on everything else, leading to further imbalances that if corrected with the same philosophy will only end in an endless spiral of imbalance.
So.. you're saying balance can never be improved?

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Old March 1st, 2012, 07:10 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

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Originally Posted by Deathjester View Post
Quote:
Originally Posted by Shangrila00 View Post
I disagree. It's a needlessly complicated and circular means of achieving balance that will inevitably never do so. The original goal was making high bless builds less dominant. If that has succeeded to an excessive extent such that low bless/pure scales are now too good in comparison, the way to balance that is to step back the original changes, not make completely separate changes to nerf scales. The former can achieve balance with just a few tries, the latter never will as the unrelated changes will have knock on effects on everything else, leading to further imbalances that if corrected with the same philosophy will only end in an endless spiral of imbalance.
So.. you're saying balance can never be improved?

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