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  #1  
Old March 9th, 2012, 05:31 PM
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Soyweiser Soyweiser is offline
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Default Re: Questions by a MP Newb

I happen to like drain! Don't you judge me!
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Old March 9th, 2012, 06:19 PM
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Default Re: Questions by a MP Newb

You'll stop taking misfortune when your lab burns on the first turn...

Never again for me...
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Old March 10th, 2012, 12:54 AM

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Default Re: Questions by a MP Newb

I actually take drain reasonably often too, and not just when I'm playing drain immune nations. If you have a nation with high rp/mage you can generally get away with it, especially if you have access to research boosters. It's when you try to take drain with efficiency-reliant nations that have cheap, low rp/mage researchers that it becomes a problem. In CBM, I almost NEVER take misfortune, because it can be pretty punitive. I tend to take misfortune only if I plan on having modest levels of PD in all my provinces and absolutely need the points for other things. The problem is less attacks though and more things like labs and temples burning down, magic is fading, gem thieves and plagues. Although that troglodyte attack is a real ***** too, burning down a temple AND attacking with a force that mundane armies normally struggle with.
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Old March 10th, 2012, 01:48 AM

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Default Re: Questions by a MP Newb

I see misfortune points as being a national advantage much like drain immunity. Nations with lots of archers in their pd can stop barbarians reliably, and a few can even stop troglodytes (read late TC). There are also a few who have fortunetellers as their standard mage, for which I've taken misfortune 2 with order 3 and ended up getting mostly positive luck, since the nastier bad events either get blocked by Order, or like lab and temple destruction, by fortunetellers. I end up with lots of witches cursing nothing and giving me a few nature gems.
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