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Originally Posted by bbz
About soothing song yea you can use it to drop fatigue at the last round or as you said have other mages. Also for some reason if you put elemental armour on sidhe lord their mele encumbrance doesnt change it remains 3 (which sounds like a bug)(it does make their spell casting fatigue 11 though).
But I agree its gonna be a pain to get one but thats why I said just use one thug with full resistance at the front as a decoy. The rest will have only 50% but the opponents mages will be fatigued from casting spells at the close target so you won't get hit too much and mistform will negate the first hit anyways.
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1) Soothing Song costs more fatigue than it relieves. It works if you have a bunch of guys spamming overlapping Songs, or if you don't care about the fatigue of the guy casting it, ie an indy shaman who's not going to be fighting. The more you bunch up to take advantage of that though, the more likely the enemy spell casting AI will decide it's a great target to drop a thunderstrike on.
2) Spells can't really be decoyed like archers can. If your guy upfront is immune, the mages will switch to casting something else, like save or dies, or stellar cascades. There are also a good number of offensive spells with enough range to hit the back row from near the enemy front. This includes basics like thunderstrike and a bunch that have ranges that scale based on caster strength. Nether bolt and
banefire among them, and you might have seen that LP on something awful where one player got his far back army hammered by Acid Rain. You can't do anything to protect against any of those either.
As I mentioned before, the main way to decoy mages is to present better targets, ie chaff. Except that's the last thing a thug army needs, since they will rout your thugs by dying.
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Edit: I saw your comment in the CBM thread, thats my thinking aswell and that was the whole/ main point of the thread I don't like things that don't have counter(always hits) So I guess thats enough for this. I'd agree that otherwise Eriu is fine ish as a strong mid game nation.
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Did you see my response to this on the last page?
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P.s I was playing around trying to cast mists of the hidden path and then set many N3 mages on attack/ song of power(with the Idea of turning all your enemies into halks)
Also I think that spell should have some sort of counter even if its hard to cast properly(be it MR or any other way to resist the spell)
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If you are suicide bombing Tuatha, it better not be counterable. That's a 390g cap only mage. Bean Sidhe can only get N2, and they'll lose any thisle mace you give them when they turn into a bird.