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Originally Posted by bbz
first off you don't need lanterns or mentors you have rectuit everywhere mages with 6 research for 220 gold(that is 7 research with magic 1 wich everyone takes anyways)
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Keep in mind this isn't good research. You could buy two indie shaman for the same cost (they are also sacred) that would yield 8 RP with magic 1.
Quote:
Originally Posted by bbz
I was just thinking Elemental Armour that and elemenatl fortitude gives you protection from 3 of the spells. You can forge one for one of your lords to act as a decoy at the front casting spells(most evocations have limited range) so you have your mages at the back cast elemental fortitude and then after the enemies script ends, attack.
I have to try the major earth bless but i'm not sure if you need it. with reinvig 2 you net 1 fatigue from an action. So thats not too much.
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If you can find indie mages to forge the elemental armor or trade for it. And unless you can work out a deal with Ulm or Van it won't have a forge discount. Also, it has high encumbrance which will add to your fatigue from buffing. You want your reinvig to be higher than your encumbrance to recover from buffing fatigue unless you plan on having additional mages along to cast soothing song.
Quote:
Originally Posted by bbz
I don't think that you need the regeneration if anything goes through mistform strong enough to pop it then the lord is dead anyways. (regen won't help) And there aren't many chaff units that can hit through 29 defence consistently especially if you are clearing 1-2 squares per turn and , they won't be able to surround you Also the aoe effect keeps 3 units in chains so that is 3 less units to warry about. So if you get 12 units around you(unlikely) then you might get hit from 9 of them 9x2 -18 defence (and keep in mind your thugs are size 3 so you can have 2 at the same square so the defence reduction is only -9 thats still 20 defence and there arent many chaff units that go through that and even if they do you have to be hit 14 times. I agree that masses of markatas might work havent tried that(aswell as other size 1 units) for size 2 units I doubt it.
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Even if mistform doesn't pop you'll still take 1 HP of damage from each hit. Regen keeps those from adding up and eventually killing you.
Also, I think focusing on chaff and low quality troops is not optimal - use high quality troops and magic to kill glamoured thugs. Although skelly spam works quite well since you just tie up the thug long enough for him to autoroute.
