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Originally Posted by bbz
I will take your word for that. The thing is my experience is from a duel I had (and playing another one now) and they seemed brutally powerful. Its quite dufferent for a proper MP game so I believe you that thugging is not a game winning strategy. But wuldnt having great anti-thughs and at the same time thugs work for a real army?
I also understand about attack move mages but in a normal battle you cannot do that because they will get chopped by the normal units.
I also agree about blood that can kill off eriu, and mind hunt.
My point also was that having glamoured units you are most likely to be the defender(since you will be taking lightly defended provinces) and then defending them when it feels safe enough. being the defender + PD counters the fly in strategy.
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Ok, I see. My response was focused on countering raiding thugs not thug backed armies. As I mentioned, I think Eriu now has a very strong midgame and can form powerful armies. Countering that will depend on the situation. What nation were you playing? It might be easier to come up with suggestions if we know that (if you want to mess up glamoured thugs Mictlan with a death bless should do the job nicely).
Quote:
Originally Posted by bbz
About soothing song yea you can use it to drop fatigue at the last round or as you said have other mages. Also for some reason if you put elemental armour on sidhe lord their mele encumbrance doesnt change it remains 3 (which sounds like a bug)(it does make their spell casting fatigue 11 though).
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No, that's because they're mounted. The armor won't increase their melee encumbrance but like you said it will increase their spellcasting encumbrance, which means their fatigue will be higher post-buff and will increase their chances of receiving a critical hit.