Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Forge of Ulm - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old March 28th, 2012, 08:13 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Forge of Ulm

Yes Iron Blizzard is an amassing spell and yes arrow fend tends to stop it. But even with arrow fend you still do a fair amount of damage since you cast over 30 projectiles. The shear number of projectiles you can put out is enough to overpower arrow fend sometimes.
I may be getting off topic here but arrow fend doesn't stop Ulm. It more or less equals things out for the other nation. For example those 5 Bows of War Ulm paid 5 gems for effectively become a single Bow of War under arrow fend.

I should state that there are also only a handful of nations that have A3 mages to recruit. Of course there are twice that many much which have A2 mages but you'd still need air boosters or communions or crystal shields and stuff to protect your armies and all those tend to cast. I should also mention that a single turn that some nation takes to put up arrow fend is enough for iron blizzard to annihilate an army and than switch to other stuff such as magma eruption as Shardphoenix stated.

I agree that Destruction + Blade Wind doesn't work as well in practice as it sounds. Here are the five spells I found most potent for Ulm.
-Iron Blizzard
-Magma Eruption
-Strength of Giants
-Weapons of Sharpness
-Legions of Steel/Iron Blessing

The first two basically crush most types of troops. And the 3 boosting spells turn your flail infantry into killing machines. I've seen Grendelkins, Treants, Zmeys and all sort of things chopped under Ulms boosted flail infantry.

I'd say that Ulm is currently the strongest MA nation IMO. Before they were crappy but now they got just too many small boost which combined are a bit OP.

I may not agree on a number of things in CBM 1.9 but so far I've experienced first hand only two things that really need to be removed. Agarthas darkness PD and Ulm Forge.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.