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  #1  
Old April 12th, 2012, 12:26 PM

Valerius Valerius is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Gurthang View Post
- do Blood Stones (B3E2) still exist in latest CBM? Looks like I am unable to manifacture them.
Mattyburn7 is correct - bloodstones are now unique items.

Quote:
Originally Posted by Gurthang View Post
Is it possible to use multiple spells to increase an army's MR, like Antimagic and Army of Lead?
No, they do not stack.
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  #2  
Old April 16th, 2012, 09:24 PM
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Bwaha Bwaha is offline
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Default Re: Blood stones and MR

That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

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  #3  
Old April 16th, 2012, 10:41 PM

legowarrior legowarrior is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Bwaha View Post
That's the one reason that I dislike cbm.

Gem gens are unique...

And they are the best things in this game...

I was playing Helheim in a vanilla game and had 100 bloodstones...

That rocked...

Pun intended...

Oddly enough, the one reason that I enjoy CBM more than vanilla is the lack of Gem Gens. Worst part of the game. If I want to spend my days keeping track of who is producing what kind of gem and what not, I'd probably have studied accounting.
Gem Gens are probably the worst design aspect of Dominions 3.
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  #4  
Old April 17th, 2012, 12:39 AM
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Bwaha Bwaha is offline
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Default Re: Blood stones and MR

I look at it as a engineering project...

Making toys for end game conflicts...

There's a lot of love for clams and blood stones...

At least in my crowd...
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  #5  
Old April 17th, 2012, 02:41 AM

Calahan Calahan is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Bwaha View Post
There's a lot of love for clams and blood stones...

At least in my crowd...
Well you're hanging with a stupid crowd then.
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  #6  
Old April 17th, 2012, 10:22 PM
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Default Re: Blood stones and MR

Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by Bwaha View Post
There's a lot of love for clams and blood stones...

At least in my crowd...
Well you're hanging with a stupid crowd then.
Come up with a crew and we'll see who's crying...

Really...
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Oscar Wilde

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  #7  
Old April 18th, 2012, 02:52 AM

Calahan Calahan is offline
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Default Re: Blood stones and MR

Quote:
Originally Posted by Bwaha View Post
Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by Bwaha View Post
There's a lot of love for clams and blood stones...

At least in my crowd...
Well you're hanging with a stupid crowd then.
Come up with a crew and we'll see who's crying...

Really...
I'm sure you talked about getting your group of great players to play a game here before, but nothing came of it. Perhaps they were too busy schooling you? (as you phrased it before). Plus why don't you try naming some of these players that are in your group of super vets then? Or are you afraid that will destroy the facade you've been building up for them? Since one thing for sure is there's no way I'd play in any game with (literally) unknown players, as any number of them could either be on my banned list, or complete newbs who I have no interest in playing against.

So why don't you try naming some names. If I've heard of the players, have no previously bad experiences of them, and I'm impressed with your line-up, then I might consider it. Since there were certainly any number of old vets who I never got to play with before they retired from the (main) scene But if your group is either too ashamed to be named, or too full of completely unknown players to the (wider) Dominions community (yet are somehow super vets?!), then forget it and please STFU about them in future.


Oh and ps, please learn how to write proper paragraphs

As this

is not how

you should post

on the forums

As it makes you

look like a

10 year old kid

Really
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  #8  
Old April 18th, 2012, 03:54 PM
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Default Re: Blood stones and MR

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Originally Posted by Calahan View Post
Quote:
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There's a lot of love for clams and blood stones...

At least in my crowd...
Well you're hanging with a stupid crowd then.
Ahem.


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  #9  
Old April 18th, 2012, 04:27 PM

elmokki elmokki is offline
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Default Re: Blood stones and MR

I for one would also like to note how gem generators are a retarded mechanic that deserved to be removed. The hammers I'm not as sure about, but I do agree that they were important enough for about any nation design to consider a way to get them so they obscured strategies other.

But about gemgens. Along with the absolutely horrible micromanagement the biggest issue for me is that the gemgen income was next to impossible to stop. Blood income can be stopped with (good enough) raiding or advancing armies as can site based gem income. Globals can also be dispelled or replaced. Gold income stops as provicnes are lost or unrest is high enough. Gem generators you can have on a horde of scouts hiding somewhere and in general very safe from any threat.

If gemgens were fairly fragile and easily spottable and not very mobile things you had to spread around your lands (like let's say they'd each improve output of a magical site with diminishing mariginal returns or some non-gem income related reason) they would be fine. Blood hunting is fine since it requires peaceful provinces, continuous mage turns and bringing your mages in the open to risk death or building forts everywhere. As a bonus even if the forts are everywhere they are stopped from getting slaves by sieging the forts. Gemgens in vanilla are not even nearly comparable to blood hunting in vanilla due to this.

I do also prefer gameplay that doesn't reward turtling as much as gemgens did. I mean, even after the removal some nations and strategies are still fine with rather passive playing.

I suppose everyone is entitled to an opinion on the gemgens, but I personally find them as implemented in Dominions 3 a horrible mechanic that deserved to be removed (or well, items made unique). I cannot understand anyone who thinks they are an universally good thing for the game (multiplayer anyway) and I have yet to see an argument for the gemgens that doesn't make the writer seem dumb in my eyes.
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  #10  
Old April 20th, 2012, 02:01 PM
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Default Re: Blood stones and MR

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Whine whine, I'm calling the mods
In the interest of full disclosure, I reported this message for baiting Calahan. Dude, you are not a mod, don't try to act like one.
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