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Old April 15th, 2012, 01:31 PM
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Default Re: Another Question

Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




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Old April 15th, 2012, 03:59 PM

Warmonger Warmonger is offline
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Default Re: Another Question

Quote:
Originally Posted by Cross View Post
Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




Cross
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.
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Old April 15th, 2012, 07:48 PM
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Cross Cross is offline
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Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.

For 4cm armour to get a 32cm value would require a hit between 82 and 83deg. There's an armour angle calculator in the main WinSPWW2 folder.


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