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  #1  
Old April 14th, 2012, 03:19 PM

Warmonger Warmonger is offline
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Question Another Question

My unit was firing at an AFV with 2 armor all around and 1 on top. I got the following message on the hit:

"Penetration 3, armor 7. No effect."

Where did the 7 come from since the highest armor value was 2?

On other fires I saw armor values as high as 32 in these messages.
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  #2  
Old April 14th, 2012, 07:15 PM
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DRG DRG is offline
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Default Re: Another Question

If you are hit from an angle the game calculates what the armour value would be from that angle

Don
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Old April 15th, 2012, 07:58 AM

Ts4EVER Ts4EVER is offline
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Default Re: Another Question

Like say the shot hits the weak armor at a really steep angle to it would just be a glancing hit.
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Old April 15th, 2012, 10:41 AM
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Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
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  #5  
Old April 15th, 2012, 10:47 AM
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Rosollia Rosollia is offline
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Default Re: Another Question

By the way did this game also calculate a chance that the projetile hits some spare tracks, equipment box or exhaust pipe on the vehicle? I remember reading about that, but I'm not sure if it was this game. That would then increase the armor value or even nullify the effect of a shaped charge.
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Old April 15th, 2012, 12:52 PM
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Default Re: Another Question

There are variable that are tossed in occasionally that simulate that

Don
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  #7  
Old April 15th, 2012, 01:31 PM
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Default Re: Another Question

Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




Cross
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  #8  
Old April 15th, 2012, 03:59 PM

Warmonger Warmonger is offline
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Default Re: Another Question

Quote:
Originally Posted by Cross View Post
Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




Cross
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.
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  #9  
Old April 15th, 2012, 07:48 PM
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Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.

For 4cm armour to get a 32cm value would require a hit between 82 and 83deg. There's an armour angle calculator in the main WinSPWW2 folder.


Cross
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