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August 29th, 2002, 09:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Map Designing Thread.
If an Oxygen race gets a starting position on a Hydrogen planet, the planet is cahnged to Oxygen for them.
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August 29th, 2002, 10:31 PM
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Corporal
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Location: EU
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Re: Map Designing Thread.
I understand,thanks Fyron
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August 30th, 2002, 05:18 AM
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General
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Re: Map Designing Thread.
the only time that is a problem is with sphere and ring world starts...
I usually place the starting point off a planet... so it will add one to the system for you to start on  Kind of like a bonus planet...
And I followed your instructions with every system connected and the other ones you requested
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 30th, 2002, 11:47 AM
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Corporal
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Re: Map Designing Thread.
I usually place the starting point off a planet... so it will add one to the system for you to start on Kind of like a bonus planet...
-----------------------------------------------
That sounds very good,in that way our map will be also larger,and we have more to explore.
Good work Tesco
I just hope some pbw players would upsign for it I still need 6 players
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August 30th, 2002, 03:57 PM
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Sergeant
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Location: New York
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Re: Map Designing Thread.
I've started designing a team map...in the vein of FPS maps. Two sides with various ways to move between them.
I'm doing 50 systems for team red and 50 for team blue, and I've left a field 20 across between them. This field I have filled with 20 neutral systems called Green.
I plan on giving 4 starting positions for either side, and 2 for the neutral Green, if two people want to play a neutral role.
Question is, which someone just asked, do the type and atmosphere change if a different type is selected for that slot. I assume it does.
I sort of imagine it to be used for CTF or some manner of team play.
Just wanted to see if someone is interested in such a map, and has it been done before?
EDIT: Never mind about the type change question. I though IF asked a question, but he really was stating it was so. Damned punctuation gets you every time.
[ August 30, 2002, 14:59: Message edited by: Jmenschenfresser ]
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My granddaddy was a toaster.
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August 31st, 2002, 03:22 AM
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First Lieutenant
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Location: North Carolina
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Re: Map Designing Thread.
I've been trying to create a system that won't allow warp points to be opened or closed but the editor won't let me do it. Anybody know a work-around?
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August 31st, 2002, 04:18 AM
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Lieutenant Colonel
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Re: Map Designing Thread.
The workaround is to create a modded SystemTypes.txt (back it up first!!!) with a system type that includes your desired abilities. If you want a lot of these systems, then you should probably get rid of all the other system types, too. Enter the map editor and generate a map. Look for systems which have the abilities you added. Change the coordinates to get them where you want, add stars, planets, asteroids, etc. Delete any extra systems. Add other systems by hand, rinse, repeat.
Not exactly the easy way, but I don't think there is one.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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