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Old June 29th, 2012, 04:52 AM
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Default Re: Blood SCs

Also, all your edge cases are not match for the huge boost blood nations get by just doing this:

B1H2 mage 1: sabbath master, divine blessing.
B1H2 mage 2: sabbath slave
B1H2 mage 3: sabbath slave

Not having to put all the sacred beside the fragile mages adds tons of tactical flexibility. Add that to the ability the be able to always commune even without slaves (reducing the slave costs, and the micro cost, etc). Meaning a well set up sabbath communion works every turn, and not just one turn because they ran out of slaves.

As there are no pure blood mages, having easier access to sabbaths it is a huge boost.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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