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  #1  
Old November 7th, 2012, 11:42 AM
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Rosollia Rosollia is offline
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Default Re: Bridge Mod

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The next question is...... did you try and run the game after creating those tiles or did you just look in the SHP folder and see that they were new ? My previous experience with DOSBOx and this process created the files but they were corrupted which is why I build mine from pure DOS on a win95 machine
Yes the automaticaly created ter files worked fine for me. Maybe you were using an older version of DOSBox? Even though the version number increments are small DOSBox evolves ALOT in every new release.

Another program I use is Fred´s Unshp/Makshp/Hdshp.
http://www.wargamer.com/Hosted/Chlan...shop/index.htm
With these handy command line programs I can use the existing terrain files to great effect. Just now I compiled the TER24z5.shp by first unpacking it with unshp. Then making modification to the pictures I wanted to change. After that I recompiled it using makshp. And finaly I used hdshp to move all the header info back to the new SHP file. No need for manualy messing around with the headers and very fast too. I only use SHPEdit for small edits and do all the heavy work with unshp.

Problem with 64bit win7 is that unshp/makshp/hdshp are 16 bit programs and do not work in it. So one needs to run them in dosbox. But dosbox also needs this program to be run first:
http://www.wargamer.com/Hosted/Chlan...p/misc/cws.zip

The ShpSym program on Fred´s site is for Windows but it does not include Hdshp yet so I still use that old command line version.
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Old November 7th, 2012, 12:00 PM
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Default Re: Bridge Mod

Cross I took the bridge graphics you posted at SPWAW depot and put them into the TER24Z0-Z5 files.

With Fred´s programs and the automaticaly created zoom levels it took me just two hours. So this is really handy stuff.

I tried to send these to you in a private message but I could not make out how to attach files there. So I attached the files here. I hope this is ok???

Attached are your bridge graphics and all the zoom levels. I also removed the yellow center lines from the paved road graphics. I think this looks better with the new bridges and gives an older look more suitable for ww2?

The automaticaly created zoom levels Z0-Z3 still might need some manual adjustment with the header information, but from quick testing I dont see any major errors.

Those new bridges look beautiful by the way. Great job!

Last edited by Rosollia; November 8th, 2012 at 07:17 AM..
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  #3  
Old November 7th, 2012, 04:52 PM
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Cross Cross is offline
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Default Re: Bridge Mod

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Originally Posted by Rosollia View Post
Cross I took the bridge graphics you posted at SPWAW depot and put them into the TER24Z0-Z5 files.

With Fred´s programs and the automaticaly created zoom levels it took me just two hours. So this is really handy stuff.

I tried to send these to you in a private message but I could not make out how to attach files there. So I attached the files here. I hope this is ok???

Attached are your bridge graphics and all the zoom levels. I also removed the yellow center lines from the paved road graphics. I think this looks better with the new bridges and gives an older look more suitable for ww2?

The automaticaly created zoom levels Z0-Z3 still might need some manual adjustment with the header information, but from quick testing I dont see any major errors.

Those new bridges look beautiful by the way. Great job!

Tested…works great!
Brilliant work Rosollia.
It’s amazing what a bit of cooperation can accomplish.

The roads without yellow lines do look better in WW2.

In zoom <3 the diagonal multiple span bridges are slightly offset, but that’s exactly how it is with the originals. Perhaps I’ll fiddle with them some time.

I’ll edit my OP and attach the mod there later today.

Cross
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Old November 7th, 2012, 04:56 PM
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Default Re: Bridge Mod

Don,

When making this mod I noticed that if you destroy the wooden vertical bridge icons:

Icons 43 and 44

The game doesn’t show the KO’d bridge icons (51 and 52) but continues to show the bridges intact. When you mouse hover over the ‘KO’d’ bridges it does show the underlying terrain, so they are destroyed but don’t use the destroyed bridge icons.

This isn’t a case of corrupted files, I checked this on my vanilla version. The stone bridges are fine.

Cross
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