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				June 18th, 2009, 05:15 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2007 
						Posts: 132
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				Thanked 20 Times in 7 Posts
			
		
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				 FW thugs 1.00 release 
 Finished it up for zeldor and anyone else's use. 
Adds thugs and low-grade SCs for fire and water, and an f/n summon. 
enjoy, 
  Zlefin   |  
	
		
	
	
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				June 18th, 2009, 08:34 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jan 2009 
						Posts: 223
					 Thanks: 7 
		
			
				Thanked 19 Times in 12 Posts
			
		
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				 Re: FW thugs 1.00 release 
 Did a test game and some digging in the mod file to figure out what the additions were, here's what I found:
 Summon Pyrevines, Conj 5, F1N1, 9 Fire Gems, 10+ Effects, NUW (not underwater)
 
 Summons 10+ Pyervines with the following stats:
 27 HP / Size 3 / 8 Prot / 15 Morale / 13 MR / 3 Enc / 12 Str / 9 Atk / 8 Def / 8 Prec / 2/8 Move
 100% FR/PR, Heat 3, Cold Blooded, all survivals, DV 50%, Poison Cloud 3, Poison Barbs
 Stinging Vines attack: Damage 0 / Attack 1 / Defence 1 / Length 0 / Dehabilitating Poison
 No equipment
 
 Solar Fragment, Conj 9, F6, 40 Fire Gems, NUW
 Summons 1 Solarion Commander
 70 HP / Size 6 / 0 Prot / 30 Morale / 18 MR / 0 Enc / 18 Str / 10 Atk / 10 Def / 10 Prec / 4/30 Move / 0 Ldr
 100% FR/PR, Magic Being, NNE, Heat(40), Ethereal, Flying, Fire Shield(40 AP), Recuperation, Blind
 Gets Air Shield in battle.
 Fire Flare extra attack: Damage 20 AP strength not added / AoE 1 / Attack 0 / Defence 0 / Length 3 / Magic
 No equipment. Full Slots.
 
 Craft Snow Giant, Ench 5, W3, 15 Water Gems, NUW
 Summons 1 Snow Giant Commander
 39 HP / Size 3 / 20 Prot with equipment, 6 without / 50 Morale / 16 MR / 0 Enc / 19 Str / 8 Atk / 8 Def / 8 Prec / 3/11 Move / 40 Normal Ldr
 Poor Amphibian, Fire Vulnerability 50%, 100% CR/PR, Magic Being, NNE, Chill 3, Mindless, Never Heals
 Has "#iceprot 2" whatever that means (I think it means the armor improves in cold?)
 Comes with Great Club, Iron Cap, Full Scale Mail, and Full Slots
 
 Harness Rage, Ench 6, F3, 14 Fire Gems, NUW
 Summons 1 Rage spirit Commander
 28 HP / Size 3 / 15 Prot with equipment, 0 without / 20 Morale / 16 MR / 0 Enc / 16 Str / 12 Atk / Ambidexterous 3 / 12 Def / 11 Prec / 2/12 Move / 40 Normal Ldr / 10 Magic Ldr
 100% FR/PR, Magic Being, NNE, Heat 3, Berserk 5
 Comes with Broad Sword, Short Sword, Full Helmet, Chain Mail Hauberk, Full Slots
 
 Gather Tears, Ench 8, W5, 40 Water Gems, NUW
 Summons 1 Avenger Commander
 65 HP / Size 5 / 17 Prot with equipment, 3 without / 30 Morale / 18 MR / 1 Enc / 21 Str / 13 Atk / 13 Def / 12 Prec / 2/14 Move / 160 Normal Lrd / 15 Magic Ldr
 W3 magic
 Amphibian, Magic Being
 Purifying Flood extra attack: Damage 1 strength not added / AoE 5 / Attack 0 / Defence 0 / Length 6 / Sacred Water
 Comes with Enchanted Sword, Full Helmet, Plate Cuirass, Full Slots
 
			
			
			
			
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				February 5th, 2013, 04:04 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2004 
						Posts: 153
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				Thanked 3 Times in 3 Posts
			
		
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				 Re: FW thugs 1.00 release 
 
	Quote: 
	
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					Originally Posted by TheDemon  Did a test game and some digging in the mod file to figure out what the additions were, here's what I found:
 Summon Pyrevines, Conj 5, F1N1, 9 Fire Gems, 10+ Effects, NUW (not underwater)
 
 Summons 10+ Pyervines with the following stats:
 27 HP / Size 3 / 8 Prot / 15 Morale / 13 MR / 3 Enc / 12 Str / 9 Atk / 8 Def / 8 Prec / 2/8 Move
 100% FR/PR, Heat 3, Cold Blooded, all survivals, DV 50%, Poison Cloud 3, Poison Barbs
 Stinging Vines attack: Damage 0 / Attack 1 / Defence 1 / Length 0 / Dehabilitating Poison
 No equipment
 
 Solar Fragment, Conj 9, F6, 40 Fire Gems, NUW
 Summons 1 Solarion Commander
 70 HP / Size 6 / 0 Prot / 30 Morale / 18 MR / 0 Enc / 18 Str / 10 Atk / 10 Def / 10 Prec / 4/30 Move / 0 Ldr
 100% FR/PR, Magic Being, NNE, Heat(40), Ethereal, Flying, Fire Shield(40 AP), Recuperation, Blind
 Gets Air Shield in battle.
 Fire Flare extra attack: Damage 20 AP strength not added / AoE 1 / Attack 0 / Defence 0 / Length 3 / Magic
 No equipment. Full Slots.
 
 Craft Snow Giant, Ench 5, W3, 15 Water Gems, NUW
 Summons 1 Snow Giant Commander
 39 HP / Size 3 / 20 Prot with equipment, 6 without / 50 Morale / 16 MR / 0 Enc / 19 Str / 8 Atk / 8 Def / 8 Prec / 3/11 Move / 40 Normal Ldr
 Poor Amphibian, Fire Vulnerability 50%, 100% CR/PR, Magic Being, NNE, Chill 3, Mindless, Never Heals
 Has "#iceprot 2" whatever that means (I think it means the armor improves in cold?)
 Comes with Great Club, Iron Cap, Full Scale Mail, and Full Slots
 
 Harness Rage, Ench 6, F3, 14 Fire Gems, NUW
 Summons 1 Rage spirit Commander
 28 HP / Size 3 / 15 Prot with equipment, 0 without / 20 Morale / 16 MR / 0 Enc / 16 Str / 12 Atk / Ambidexterous 3 / 12 Def / 11 Prec / 2/12 Move / 40 Normal Ldr / 10 Magic Ldr
 100% FR/PR, Magic Being, NNE, Heat 3, Berserk 5
 Comes with Broad Sword, Short Sword, Full Helmet, Chain Mail Hauberk, Full Slots
 
 Gather Tears, Ench 8, W5, 40 Water Gems, NUW
 Summons 1 Avenger Commander
 65 HP / Size 5 / 17 Prot with equipment, 3 without / 30 Morale / 18 MR / 1 Enc / 21 Str / 13 Atk / 13 Def / 12 Prec / 2/14 Move / 160 Normal Lrd / 15 Magic Ldr
 W3 magic
 Amphibian, Magic Being
 Purifying Flood extra attack: Damage 1 strength not added / AoE 5 / Attack 0 / Defence 0 / Length 6 / Sacred Water
 Comes with Enchanted Sword, Full Helmet, Plate Cuirass, Full Slots
 |  This mod is outdated and now conflicts I have found...
			
			
			
			
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				February 6th, 2013, 09:51 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
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				Thanked 479 Times in 326 Posts
			
		
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				 Re: FW thugs 1.00 release 
 Conflicts with that? (if you happen to know) |  
	
		
	
	
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				February 6th, 2013, 10:07 AM
			
			
			
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 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
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				 Re: FW thugs 1.00 release 
 Due to how modding works, it is pretty hard for mods to not eventually conflict. That is why dom3mods has the mod compatibility project. Sadly most mods in this project are only CBM or new nations, not general mods like thugs or mytheology. |  
	
		
	
	
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				February 13th, 2013, 04:42 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2004 
						Posts: 153
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
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				 Re: FW thugs 1.00 release 
 
	Quote: 
	
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					Originally Posted by Gandalf Parker  Conflicts with that? (if you happen to know) |  Not sure exactly. Check my posts in the Mytheology mod. You can see the mods I use. |  
	
		
	
	
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				February 15th, 2013, 06:36 AM
			
			
			
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 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
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				Thanked 120 Times in 93 Posts
			
		
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				 Re: FW thugs 1.00 release 
 
	Quote: 
	
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					Originally Posted by iceboy  
	Quote: 
	
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					Originally Posted by Gandalf Parker  Conflicts with that? (if you happen to know) |  Not sure exactly. Check my posts in the Mytheology mod. You can see the mods I use. |  That is an awful lot. Going to be hard for a mod maker to track all that down and see which mods conflict. Tbh, I think you are the best one to help us with that. Bonus. You will get some mod reading experience out of it.
 
You might even learn some basic stuff about scripting   . |  
	
		
	
	
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				February 15th, 2013, 11:50 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
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				 Re: FW thugs 1.00 release 
 I play with quite a list of mods now. 
As long as they dont crash the game Im happy. 
But I would be happier if they were compliant to each other. The problem is that its all for solo play. All mods that add, add, add with no change-for-balance mods. More nations, more gods, more heroes, more summons, more sites to find, etc etc. They dont tend to be considered for compliance.
 
I would love one huge complaint soloing mod.   
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