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Old February 21st, 2013, 07:20 PM
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Default Re: Infantry ATGM unit shoot out of turn. Bug ?

Quote:
Originally Posted by EpoletovSPR View Post
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.

I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )

If you have a test save game that shows this post it please


Don
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Old February 22nd, 2013, 04:35 AM
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Default Re: Infantry ATGM unit shoot out of turn. Bug ?

Never noticed with vehicles but certainly on the odd occasion infantry units recover gaining shots & movement. In ATGM teams case it does indeed allow them on very rare occasions to fire even if they moved.
To me its a good feature catches you out & just abstract it away, firer was in position & you saw the ammo carrier move or whatever floats your boat.
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Old February 22nd, 2013, 12:46 PM
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Default Re: Infantry ATGM unit shoot out of turn. Bug ?

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by EpoletovSPR View Post
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.

I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )

If you have a test save game that shows this post it please


Don
In archive Scenario (slot 333) and Save game (2 test: slot 10 and 11).

Begin turn and play movie enemy turn.

It will be visible as Inf ATGM unit "Dragon" movie --> supressed MG-fire enemy "Abrams" --> shoot rocket "Dragon" in tank.
And so twice in both tests.

If after movement Inf ATGM unit no supressed (status: Ready) then not rocket shoot.

But if supressed --> Rally decrease supression --> have rocket shoot.
And so always, if only there are no big losses in crew Inf ATGM unit.
Attached Files
File Type: zip Inf_ATGM_unit_test.zip (106.9 KB, 203 views)
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