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Old April 11th, 2013, 04:45 PM
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DRG DRG is offline
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by Suhiir View Post
Installed the V 7.0 patch and checked out the new Nazi's scenario and got some "interesting" sounds when units fired.

I then tried another new scenario and got the same sounds.

Is the new weapons tab sound byte over-riding the default sounds if nothing is specified?

Really ??? "got some "interesting" sounds when units fired" is as specific as you could get ?? Not even a little hint as to WHICH UNIT ??? Well I guess I'll load the scenario pick something and see if I can figure out what you are talking about.

The way it works is this

There are hard coded sounds that are called up based on a number of factors but HEK and WH size are factors...... in the past we put the override sound byte in unitweapons and now we have it in weapons as well

So...... if there is zero entered under weapons and zero entered in the unitweapons the weapon takes the default hardcoded sound

If there is something OTHER THAN ZERO in unitweapons and ZERO entered in weapons the weapon takes the unitweapons sound

If there is any number OTHER THAN ZERO entered into weapons that is the sound the game uses.......it will override anything in unitweapons and the hard coded default sounds

Weapons = top priority
unitweapons = secondary priority
nothing entered in either = default sound


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Old April 12th, 2013, 08:49 AM
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Default Re: V 7.0 Patch Sounds Questions

Quote:
Originally Posted by DRG View Post
Weapons = top priority
unitweapons = secondary priority
nothing entered in either = default sound

Don
At the risk of digging myself a deeper hole.

Might it be advantageous to have the priorities:
Unitweapons = #1
Weapons = #2
Nothing entered in either = default sound

That way you use sound #144 (several individual shots) for the M16A1 and any use of that weapon in the #1 weapon slot will use that sound. Then when the M16A1 is used in the #2 weapon slot (common for MG and anti-tank teams) you could put sound #141 (a full auto burst) in the unitweapons #2 slot and get that sound.
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