
April 12th, 2013, 08:07 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,617
Thanks: 4,059
Thanked 5,818 Times in 2,870 Posts
|
|
Re: V 7.0 Patch Sounds Questions
As well as being the perfect example of why you should never run the game from program files if you have VISTA installed this thread also points out the following..
If anyone has a custom OOB created BEFORE this patch you *MAY* hear "some "interesting" sounds when units fire" UNLESS you go though every weapon in the OOB and ensure that all the "WEAPON SOUND" data fields are ZERO
After you have ensured that all fields are zeroed you can then decide if you want to assign any special weapons sounds to those weapons. I just realized I did not explain this in the game guide so I'm making this thread Sticky as a warning and as information.
The game now looks in the weapons data for sound information as well as unitweapons but the weapons data entry HAS PRIORITY....
For example
If you have weapon sound X entered into the unitweapons area and any number OTHER THAN ZERO entered in the weapons data the game will take the weapons data number. This is why it is vital that anyone with a custom OOB ensure they zero those weapon sounds values before playing otherwise what is described in this thread will happen when the game is played.
Don
|